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*TTRPGs General
On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="Thasmodious" data-source="post: 4922559" data-attributes="member: 63272"><p>I really don't get how people feel that 4e characters all play the same. My gaming experience has not even come close to that. The characters play very distinctive and have room to be distinctive among members of the same class.</p><p></p><p>I love creating characters. I strongly disliked building characters in 3e. So much so, I usually farmed it out to some optimizing friends of mine. Building a 3e character took forever. You have to plan your build for 20 levels, figure all your feats and requirements for every prestige class you planned to take along the way, skill choices all the way up so you could hit minimums, none of that speaks of "choice" or "freedom" to me, just tedious mechanical tinkering. </p><p></p><p>I like to create characters. I like to spend an hour working on background, personality, personal style and all the touches that speak to me of character depth and define what I want to play and then crank out stats in 10 minutes. I hate pouring through a dozen books looking for one of 3000 feats to fit my character or trying to find the right combination of base and prestige classes to give me permission to play my concept. </p><p></p><p>A gripe I have now with 4e is the number of feats they already have, and it will only grow. The CB mitigates a lot of this, as it filters invalid choices. I would love to see the feat system in D&D take on the broadness of other elements of 4e. Feats like weapon expertise are great, apply bonus to any weapon. I dislike the more directed feats. You can do some cool stuff with them, but I don't think the trade off of the tedium of pouring over massive lists of feats versus the small boost to customizing your frost wizard lasting frost gives you is worth it. Give me a single feat that gives a +2 to damage by energy type and an effect bonus (save debuff, vulnerability, whatever) based on the energy type. I'll flavor the hell out of it myself, thanks.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4922559, member: 63272"] I really don't get how people feel that 4e characters all play the same. My gaming experience has not even come close to that. The characters play very distinctive and have room to be distinctive among members of the same class. I love creating characters. I strongly disliked building characters in 3e. So much so, I usually farmed it out to some optimizing friends of mine. Building a 3e character took forever. You have to plan your build for 20 levels, figure all your feats and requirements for every prestige class you planned to take along the way, skill choices all the way up so you could hit minimums, none of that speaks of "choice" or "freedom" to me, just tedious mechanical tinkering. I like to create characters. I like to spend an hour working on background, personality, personal style and all the touches that speak to me of character depth and define what I want to play and then crank out stats in 10 minutes. I hate pouring through a dozen books looking for one of 3000 feats to fit my character or trying to find the right combination of base and prestige classes to give me permission to play my concept. A gripe I have now with 4e is the number of feats they already have, and it will only grow. The CB mitigates a lot of this, as it filters invalid choices. I would love to see the feat system in D&D take on the broadness of other elements of 4e. Feats like weapon expertise are great, apply bonus to any weapon. I dislike the more directed feats. You can do some cool stuff with them, but I don't think the trade off of the tedium of pouring over massive lists of feats versus the small boost to customizing your frost wizard lasting frost gives you is worth it. Give me a single feat that gives a +2 to damage by energy type and an effect bonus (save debuff, vulnerability, whatever) based on the energy type. I'll flavor the hell out of it myself, thanks. [/QUOTE]
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