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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="Stuntman" data-source="post: 4922747" data-attributes="member: 84817"><p>Interesting. I find that I build more characters for fun in 4E than I did in 3E. Just because I make the same number of decisions when building a character at any given level, does not mean that those decisions are necessarily the same. I find that with 4E, I always want to pick more things than I have slots for. It forces me to make a decision on what to choose. If I choose one option, I have to choose to give up a second or third good option. I never feel that the character is done and look forward to choosing something more the next level. In the end, even if I do not plan to play the character, I build them with the intention that they would play differently.</p><p></p><p></p><p></p><p>Yeah. This sounds a lot like the psion.</p><p></p><p>I personally got over the fact that non-casters use one mechanic for their abilities and casters use another. I personally see no value in one character that has a lack of options and another character having an overwhelming amount of options.</p><p></p><p></p><p></p><p>I'm not sure what your complaint is here. If you want to keep your Sleep spell from level 1 to 30, you can.</p><p></p><p>As for the reason for the power swapping, I think that the intent is to not overwhelm the player with so many encounter and daily powers. I find that a level 1 character already has a great many options in combat. Adding 3 more encounters, 3 more dailies, plus a bunch of utility powers and feats would progressively increase the number of options and things to keep track of at higher levels. Adding 4 more encounters and dailies may not really add much value when playing epic characters.</p></blockquote><p></p>
[QUOTE="Stuntman, post: 4922747, member: 84817"] Interesting. I find that I build more characters for fun in 4E than I did in 3E. Just because I make the same number of decisions when building a character at any given level, does not mean that those decisions are necessarily the same. I find that with 4E, I always want to pick more things than I have slots for. It forces me to make a decision on what to choose. If I choose one option, I have to choose to give up a second or third good option. I never feel that the character is done and look forward to choosing something more the next level. In the end, even if I do not plan to play the character, I build them with the intention that they would play differently. Yeah. This sounds a lot like the psion. I personally got over the fact that non-casters use one mechanic for their abilities and casters use another. I personally see no value in one character that has a lack of options and another character having an overwhelming amount of options. I'm not sure what your complaint is here. If you want to keep your Sleep spell from level 1 to 30, you can. As for the reason for the power swapping, I think that the intent is to not overwhelm the player with so many encounter and daily powers. I find that a level 1 character already has a great many options in combat. Adding 3 more encounters, 3 more dailies, plus a bunch of utility powers and feats would progressively increase the number of options and things to keep track of at higher levels. Adding 4 more encounters and dailies may not really add much value when playing epic characters. [/QUOTE]
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