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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4922818" data-attributes="member: 710"><p>I am not sure if I am stretching the analogy to far, but I also wonder if this is not also an issue wether people actually play the game regularly or not. If you play it a lot, you see all the tiny differences, all the variety and tactical choices. </p><p>But if you don't play the game, or don't play it often, you miss most of the details. You see the "broad picture". </p><p></p><p>Of course, now people will say that I only count opinions of people that play the game a lot. And they might be right. In the end, 4E is a game meant to be played. It is designed for that purpose primarily, with every design element seeming to facilitate the actual gameplay. All that comes at the cost of the stuff you do aside from the game table. </p><p></p><p>We have a big thread on "story-telling is part of roleplaying games or not", some say it is something else, some say it is part of it. (I agree with the latter). Maybe another question is whether we count the "world-building", "book-reading" or "character-building" also as part of roleplaying or not? </p><p></p><p>It is probably all a part of the RPG experience, but not every part is equally appealed to with a game, and it might not always be possible, either.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4922818, member: 710"] I am not sure if I am stretching the analogy to far, but I also wonder if this is not also an issue wether people actually play the game regularly or not. If you play it a lot, you see all the tiny differences, all the variety and tactical choices. But if you don't play the game, or don't play it often, you miss most of the details. You see the "broad picture". Of course, now people will say that I only count opinions of people that play the game a lot. And they might be right. In the end, 4E is a game meant to be played. It is designed for that purpose primarily, with every design element seeming to facilitate the actual gameplay. All that comes at the cost of the stuff you do aside from the game table. We have a big thread on "story-telling is part of roleplaying games or not", some say it is something else, some say it is part of it. (I agree with the latter). Maybe another question is whether we count the "world-building", "book-reading" or "character-building" also as part of roleplaying or not? It is probably all a part of the RPG experience, but not every part is equally appealed to with a game, and it might not always be possible, either. [/QUOTE]
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