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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="RangerWickett" data-source="post: 4923242" data-attributes="member: 63"><p>I started off being displeased with 4e for several reasons, including that the characters looked like they'd all be much the same.</p><p></p><p>But I've played the game for over a year now, and it's actually got a lot of variety in play style. I can be a mobile, jumping-and-climbing sorcerer who scrapes through by the skin of his teeth as I try to balance hitting lots of enemies with not getting creamed myself. Or I can be a fanatical avenger who runs through lines of enemies in order to hit a single target. Or a cleric who nullifies everything the bad guys throw at us. Or a wizard who fills the battlefield with dangers to split up the enemies and let my allies take them down one by one.</p><p></p><p>So no, I don't complain about homogeneity of combat options. I do have a bit of a pet peeve that many of the rules widgets are arbitrarily limiting (magic item A can only be an axe for some reason, feat B only works for dragon magic sorcerers, 'hit monster with sword' power C can only be taken by a barbarian, not a fighter, even though he should also know how to hit things with swords). </p><p></p><p>So there might be a lot of variety, but it's all V shaped (start with a class, then choose a sub-option of that class, then choose sub-options of feats for that class), instead of being a web where you can easily combine something cool for one class with a completely different class.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4923242, member: 63"] I started off being displeased with 4e for several reasons, including that the characters looked like they'd all be much the same. But I've played the game for over a year now, and it's actually got a lot of variety in play style. I can be a mobile, jumping-and-climbing sorcerer who scrapes through by the skin of his teeth as I try to balance hitting lots of enemies with not getting creamed myself. Or I can be a fanatical avenger who runs through lines of enemies in order to hit a single target. Or a cleric who nullifies everything the bad guys throw at us. Or a wizard who fills the battlefield with dangers to split up the enemies and let my allies take them down one by one. So no, I don't complain about homogeneity of combat options. I do have a bit of a pet peeve that many of the rules widgets are arbitrarily limiting (magic item A can only be an axe for some reason, feat B only works for dragon magic sorcerers, 'hit monster with sword' power C can only be taken by a barbarian, not a fighter, even though he should also know how to hit things with swords). So there might be a lot of variety, but it's all V shaped (start with a class, then choose a sub-option of that class, then choose sub-options of feats for that class), instead of being a web where you can easily combine something cool for one class with a completely different class. [/QUOTE]
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