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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="Diamondeye" data-source="post: 4923461" data-attributes="member: 60019"><p>I simply cannot get past - and that's cannot get past as in cannot even stand to read the 4e PHB for more than 10 minutes - the mechanical homogenaity of 4e.</p><p> </p><p>For me, 4e's claim to balance is bad. I do not want a balanced game. That eliminates its main selling point.</p><p> </p><p>Furthermore, I don't want to pick a "paragon path" at 10, or an epic destiny at 20. (Even the terms are silly to me) I don't want to be given a choice of 2 at-wills, 1 encounter and 1 daily at level 1.</p><p> </p><p>I want different mechanics between classes. If all classes have the same mechanics, they will all play the same to me even if their exact effects are somewhat different. The 4e wizard is the most serious example of this; a wizard that has "powers" isn't a wizard to me at all. It's.. well I don't know, but not a wizard.</p><p> </p><p>I've even tried thinking "okay what houserules would I need to make 4e work?" and invariably it's essentially 3e. The first thing I do is ban all paragon paths, epic destinies, and at-will abilities, and ALL powers for wizards and clerics (I haven't looked at classes outside the PHB). Then I mandate they use the 3.5 spells in place of their powers and about that time it occurs to me it's simpler to just stay with 3.5.</p></blockquote><p></p>
[QUOTE="Diamondeye, post: 4923461, member: 60019"] I simply cannot get past - and that's cannot get past as in cannot even stand to read the 4e PHB for more than 10 minutes - the mechanical homogenaity of 4e. For me, 4e's claim to balance is bad. I do not want a balanced game. That eliminates its main selling point. Furthermore, I don't want to pick a "paragon path" at 10, or an epic destiny at 20. (Even the terms are silly to me) I don't want to be given a choice of 2 at-wills, 1 encounter and 1 daily at level 1. I want different mechanics between classes. If all classes have the same mechanics, they will all play the same to me even if their exact effects are somewhat different. The 4e wizard is the most serious example of this; a wizard that has "powers" isn't a wizard to me at all. It's.. well I don't know, but not a wizard. I've even tried thinking "okay what houserules would I need to make 4e work?" and invariably it's essentially 3e. The first thing I do is ban all paragon paths, epic destinies, and at-will abilities, and ALL powers for wizards and clerics (I haven't looked at classes outside the PHB). Then I mandate they use the 3.5 spells in place of their powers and about that time it occurs to me it's simpler to just stay with 3.5. [/QUOTE]
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On homogeneity, or how I finally got past the people talking past each other part
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