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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="dontmazemebro" data-source="post: 4923493" data-attributes="member: 82682"><p>These criticisms of 4E are just baffling to me.</p><p></p><p>I can only speak for myself, and I seem to have a minority opinion, but 4E actually brought my group back to the game. 3E rules were overly convoluted, grossly unbalanced, and borderline nonsensical. 4E made the game fun again. In 4E everyone is valuable. In 4E everyone is part of a team and can contribute.</p><p></p><p>The "homogenous" argument is particularly perplexing to me. Would you consider a kicker, wide receiver, and linebacker "homogenous" because they all play on a football field and adhere to the same laws of physics? Heck no. Even though they are playing the same game, the experience is totally different for each player. Just like 4E. A shielding swordmage plays nothing like a tactical warlord who in turn plays nothing like a chaos sorcerer who are all playing on the same battlemap.</p><p></p><p>4E turned D&D from a game of auto-attacking melees and kitchen-sink casters to an actual team effort where everyone abides by the same laws of physics.</p><p></p><p>D&D has always had a great mystique and "feel" to it, thanks to its iconic monsters and fantastic settings. The ruleset that has always been the Achilles' Heel of D&D. To this day, I still shudder when I think back to the arbitrary nature of 2E saving throw tables and multi/dual classing rules. Or the broken nature of 3E level progressions (e.g. Ur-priests). With 4E, for the first time in D&D's history, the rules make sense... the rules are f****** awesome now... and people are complaining... it's just plain bizarre to me.</p></blockquote><p></p>
[QUOTE="dontmazemebro, post: 4923493, member: 82682"] These criticisms of 4E are just baffling to me. I can only speak for myself, and I seem to have a minority opinion, but 4E actually brought my group back to the game. 3E rules were overly convoluted, grossly unbalanced, and borderline nonsensical. 4E made the game fun again. In 4E everyone is valuable. In 4E everyone is part of a team and can contribute. The "homogenous" argument is particularly perplexing to me. Would you consider a kicker, wide receiver, and linebacker "homogenous" because they all play on a football field and adhere to the same laws of physics? Heck no. Even though they are playing the same game, the experience is totally different for each player. Just like 4E. A shielding swordmage plays nothing like a tactical warlord who in turn plays nothing like a chaos sorcerer who are all playing on the same battlemap. 4E turned D&D from a game of auto-attacking melees and kitchen-sink casters to an actual team effort where everyone abides by the same laws of physics. D&D has always had a great mystique and "feel" to it, thanks to its iconic monsters and fantastic settings. The ruleset that has always been the Achilles' Heel of D&D. To this day, I still shudder when I think back to the arbitrary nature of 2E saving throw tables and multi/dual classing rules. Or the broken nature of 3E level progressions (e.g. Ur-priests). With 4E, for the first time in D&D's history, the rules make sense... the rules are f****** awesome now... and people are complaining... it's just plain bizarre to me. [/QUOTE]
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