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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="Dalzig" data-source="post: 4923526" data-attributes="member: 71406"><p>A form of Stockholm Syndrome, perhaps?</p><p></p><p>I understand both sides of this homogeneity discussion, and actually agree with both of them. 4e does have many tiny details that make characters play out so differently, while still having characters that are 90% the same on paper. 3.5 did have a lot of options that made <em>every</em> character unique, if you worked the system right.</p><p></p><p>However, for me, 3.5 was simply an atrocious system to <em>play the game</em> with. It was amazing at creating unique characters. It brought stunning life to narratives that used D&D as a basis. But it simply did not facilitate a fun play experience. There were too many glaring problems with game play for it to work out. 4e fixed this, probably with the homogeneity being part of the solution.</p><p></p><p>Now, if only Wizards could take 3.5 and 4e and shove them together to create balanced, unique, and easy-to-create characters while still keeping the ease of 4e DM'ing... Perhaps when 5e rolls around. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Dalzig, post: 4923526, member: 71406"] A form of Stockholm Syndrome, perhaps? I understand both sides of this homogeneity discussion, and actually agree with both of them. 4e does have many tiny details that make characters play out so differently, while still having characters that are 90% the same on paper. 3.5 did have a lot of options that made [I]every[/I] character unique, if you worked the system right. However, for me, 3.5 was simply an atrocious system to [I]play the game[/I] with. It was amazing at creating unique characters. It brought stunning life to narratives that used D&D as a basis. But it simply did not facilitate a fun play experience. There were too many glaring problems with game play for it to work out. 4e fixed this, probably with the homogeneity being part of the solution. Now, if only Wizards could take 3.5 and 4e and shove them together to create balanced, unique, and easy-to-create characters while still keeping the ease of 4e DM'ing... Perhaps when 5e rolls around. :erm: [/QUOTE]
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