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<blockquote data-quote="Celebrim" data-source="post: 8976348" data-attributes="member: 4937"><p>I'm aware of the two definitions I offered. I feel the two definitions are largely synonymous and above all<strong> are intended to describe the same thing. </strong>Since it is clear that I'm intending to describe the same thing, I don't think it's fair to call this a "redefinition". One description, mine, is just clearer and cleaner in my opinion. If you were to quibble with my phrasing because you feel it is too broad, then I'd be happy to just use the "text book" description for just about anything that has come up so far.</p><p></p><p>But an example which shows why I think my definition is superior is one poster suggested that it was no longer Illusionism if you didn't offer the players a choice, something my definition doesn't really consider central to the issue. Under my definition for example it would be Illusionism if, even if the player doesn't think he has a choice, the player was asked to make a saving throw but the outcome of the roll didn't actually matter because the GM wasn't actually using the saving throw system but a different system or a fiat resolution. There is no real "choice" offered here, but the quality of the game not being the one the player thinks they are playing remains the same.</p><p></p><p>Perhaps you could explain why you think my way of looking at what Illusionism is in error or differs dramatically from the more commonly used one? In what way was my definition unfair?</p><p></p><p>And in any case, it's not true that my definition was intended to redefine Illusionism such that it is targeted at a particular game system. As I see Illusionism is a process of play applicable to any game system. Specifically, it is a process where the game that is occurring in front of the GMs screen is not the game occurring behind the GMs screen. Which is yet a third description or definition, but again, that's intended to bring clarity to what I'm talking about and not pull a fast one on anyone. It's like defining a RPG; lots of definitions or descriptions are possible and valid, and some common ideas like "uses dice" while explanatory exclude cases unnecessarily.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8976348, member: 4937"] I'm aware of the two definitions I offered. I feel the two definitions are largely synonymous and above all[B] are intended to describe the same thing. [/B]Since it is clear that I'm intending to describe the same thing, I don't think it's fair to call this a "redefinition". One description, mine, is just clearer and cleaner in my opinion. If you were to quibble with my phrasing because you feel it is too broad, then I'd be happy to just use the "text book" description for just about anything that has come up so far. But an example which shows why I think my definition is superior is one poster suggested that it was no longer Illusionism if you didn't offer the players a choice, something my definition doesn't really consider central to the issue. Under my definition for example it would be Illusionism if, even if the player doesn't think he has a choice, the player was asked to make a saving throw but the outcome of the roll didn't actually matter because the GM wasn't actually using the saving throw system but a different system or a fiat resolution. There is no real "choice" offered here, but the quality of the game not being the one the player thinks they are playing remains the same. Perhaps you could explain why you think my way of looking at what Illusionism is in error or differs dramatically from the more commonly used one? In what way was my definition unfair? And in any case, it's not true that my definition was intended to redefine Illusionism such that it is targeted at a particular game system. As I see Illusionism is a process of play applicable to any game system. Specifically, it is a process where the game that is occurring in front of the GMs screen is not the game occurring behind the GMs screen. Which is yet a third description or definition, but again, that's intended to bring clarity to what I'm talking about and not pull a fast one on anyone. It's like defining a RPG; lots of definitions or descriptions are possible and valid, and some common ideas like "uses dice" while explanatory exclude cases unnecessarily. [/QUOTE]
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