Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
On "Illusionism" (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8977058" data-attributes="member: 4937"><p>I am struggling to follow you or discern what you are trying to say here. </p><p></p><p></p><p></p><p>Yes, but if you are only resorting to it when players go off the map or to add some variety and action, you probably don't need to generate more than a dozen results or so. A table with say 40 results where you roll twice and combine the results (repeating the process if you can't think of a memorable way to run the suggested encounter) will give you more ideas and variety than you'll probably ever be able to use, much less need.</p><p></p><p></p><p></p><p>Reverse? What does that mean?</p><p></p><p></p><p></p><p>Why don't you tell me what you think? Previously I've said this might be OK if you were doing it to protect players that were inexperienced or new to the setting, but in general I think players should receive the consequences of their own choices or else their choices don't matter. </p><p></p><p>But it's not "reverse Illusionism" to protect the players from their choices. The default is not "players vs. DM" as if RPGs were some sort of PvP game. DMs generally are not trying to kill the PC's. A TPK absolutely sucks for a DM. Remember, even the most plot driven DM needs to have the players survive to be in the plot, so it's not like a DM prone to using Illusionism is only doing it to make things harder for the players. It's still Illusionism whether you do it to make things easier for the players or harder for them. A DM can start pulling their punches to avoid killing PCs just as much as they can decide to give the BBEG bonus hit points so they can escape to become a reoccurring villain.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8977058, member: 4937"] I am struggling to follow you or discern what you are trying to say here. Yes, but if you are only resorting to it when players go off the map or to add some variety and action, you probably don't need to generate more than a dozen results or so. A table with say 40 results where you roll twice and combine the results (repeating the process if you can't think of a memorable way to run the suggested encounter) will give you more ideas and variety than you'll probably ever be able to use, much less need. Reverse? What does that mean? Why don't you tell me what you think? Previously I've said this might be OK if you were doing it to protect players that were inexperienced or new to the setting, but in general I think players should receive the consequences of their own choices or else their choices don't matter. But it's not "reverse Illusionism" to protect the players from their choices. The default is not "players vs. DM" as if RPGs were some sort of PvP game. DMs generally are not trying to kill the PC's. A TPK absolutely sucks for a DM. Remember, even the most plot driven DM needs to have the players survive to be in the plot, so it's not like a DM prone to using Illusionism is only doing it to make things harder for the players. It's still Illusionism whether you do it to make things easier for the players or harder for them. A DM can start pulling their punches to avoid killing PCs just as much as they can decide to give the BBEG bonus hit points so they can escape to become a reoccurring villain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On "Illusionism" (+)
Top