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<blockquote data-quote="Pedantic" data-source="post: 8978846" data-attributes="member: 6690965"><p>It is this kind of point that makes me sincerely wish we could slice the hobby in twain. You are describing a completely different magic circle than the one I'm stepping into, and it contains conceits and agreements that I do not generally make, nor, really, ones that I want to make. I'm not sure I care about characters in the way you're describing here even when I'm purely consuming fiction, or perhaps that even when I do it's subordinate to other things.</p><p></p><p></p><p>I don't know that I'd be in a hurry to conflate that with disposability, I'm more just saying that there's other motivations for keeping a character alive. In my current game for example, I know at least two of the PCs fully intend to retire their characters, have new characters planned, are excited to try out their mannerisms, voices and ability sets and all that, but are pointedly trying to keep their current characters alive (both to deal with the current problems, and so they can set up the kind of retirements they have in mind for them). Character death is quite rare in most games I've run or participated in, for all it presents an opportunity that is appealing to some players.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8978846, member: 6690965"] It is this kind of point that makes me sincerely wish we could slice the hobby in twain. You are describing a completely different magic circle than the one I'm stepping into, and it contains conceits and agreements that I do not generally make, nor, really, ones that I want to make. I'm not sure I care about characters in the way you're describing here even when I'm purely consuming fiction, or perhaps that even when I do it's subordinate to other things. I don't know that I'd be in a hurry to conflate that with disposability, I'm more just saying that there's other motivations for keeping a character alive. In my current game for example, I know at least two of the PCs fully intend to retire their characters, have new characters planned, are excited to try out their mannerisms, voices and ability sets and all that, but are pointedly trying to keep their current characters alive (both to deal with the current problems, and so they can set up the kind of retirements they have in mind for them). Character death is quite rare in most games I've run or participated in, for all it presents an opportunity that is appealing to some players. [/QUOTE]
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