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<blockquote data-quote="Celebrim" data-source="post: 8978985" data-attributes="member: 4937"><p>I'm aware of it. I don't own mostly because it's incredibly expensive for a game I'd probably never play and would only be reading out of my interest in game rules and processes of play.</p><p></p><p></p><p></p><p>I guess my problem is that I have a hard time understanding those as gameable stakes. "Do I marry for security or love?" is a very difficult stake to play out in a game because the consequences of a marriage choice take years to play out and often involve life processes that are difficult to simulate - the daily tedium and grind of life. Austen takes this on herself in some of her works, noting that marrying for love without security leaves you with little time to enjoy your love and potentially a lot of resentment for the uncomfortable and unromantic life that results. So how are you going to play that out, and in the context of illusionism ultimately this is going to come down to the GM validating or invalidating your choice by whether or not your life goes wrong and your spouse remains faithful and attentive and so forth. And if you don't play it out, then how did the choice matter in the slightest?</p><p></p><p>Likewise, "Can I hide my nefarious background from the people in my new hometown?" is a goal, but not a stake. What are the consequences if you don't? And what does this actually entail that is active rather than passive on your part? And how does it depend on you and not the GM to just decide whether or not some gossip arrives because someone knows someone? </p><p></p><p>And for that matter, "Can I escape the bad reputation of my family?" is again a goal and not a stake. What are the consequences if you don't? And what does this actually entail that is active rather than passive on your part? And how does it depend on you and not the GM to just decide whether or not some gossip arrives because someone knows someone? </p><p></p><p>As far as, "How far will I go to gain my heart's desire?" I don't see that as being particularly specific to a system or setting, and if the answer doesn't include "Murder?" or something similarly dastardly, well, do we really know the answer?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8978985, member: 4937"] I'm aware of it. I don't own mostly because it's incredibly expensive for a game I'd probably never play and would only be reading out of my interest in game rules and processes of play. I guess my problem is that I have a hard time understanding those as gameable stakes. "Do I marry for security or love?" is a very difficult stake to play out in a game because the consequences of a marriage choice take years to play out and often involve life processes that are difficult to simulate - the daily tedium and grind of life. Austen takes this on herself in some of her works, noting that marrying for love without security leaves you with little time to enjoy your love and potentially a lot of resentment for the uncomfortable and unromantic life that results. So how are you going to play that out, and in the context of illusionism ultimately this is going to come down to the GM validating or invalidating your choice by whether or not your life goes wrong and your spouse remains faithful and attentive and so forth. And if you don't play it out, then how did the choice matter in the slightest? Likewise, "Can I hide my nefarious background from the people in my new hometown?" is a goal, but not a stake. What are the consequences if you don't? And what does this actually entail that is active rather than passive on your part? And how does it depend on you and not the GM to just decide whether or not some gossip arrives because someone knows someone? And for that matter, "Can I escape the bad reputation of my family?" is again a goal and not a stake. What are the consequences if you don't? And what does this actually entail that is active rather than passive on your part? And how does it depend on you and not the GM to just decide whether or not some gossip arrives because someone knows someone? As far as, "How far will I go to gain my heart's desire?" I don't see that as being particularly specific to a system or setting, and if the answer doesn't include "Murder?" or something similarly dastardly, well, do we really know the answer? [/QUOTE]
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