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<blockquote data-quote="loverdrive" data-source="post: 8995292" data-attributes="member: 7027139"><p>Here in some posts, and in my tg channel, I recently argued for the players just... knowing the adventure in prep-heavy games that require battlemaps and stuff in order to be utilized for their fullest potential.</p><p></p><p>After all, it's not railroading, if the players willingly choose to stay on the train. And knowledge of a pre-defined route can allow the players to express agency within those boundaries.</p><p></p><p>If I know for a fact that all roads lead to Rome and not going there isn't on the table, then I will focus on figuring out a compelling reason why my character goes there, instead of wasting everyone's time on trying to book a ticket to Carthage instead.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8995292, member: 7027139"] Here in some posts, and in my tg channel, I recently argued for the players just... knowing the adventure in prep-heavy games that require battlemaps and stuff in order to be utilized for their fullest potential. After all, it's not railroading, if the players willingly choose to stay on the train. And knowledge of a pre-defined route can allow the players to express agency within those boundaries. If I know for a fact that all roads lead to Rome and not going there isn't on the table, then I will focus on figuring out a compelling reason why my character goes there, instead of wasting everyone's time on trying to book a ticket to Carthage instead. [/QUOTE]
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