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General Tabletop Discussion
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On Magic Users and Darts: What's Up With That?
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<blockquote data-quote="Lanefan" data-source="post: 7910304" data-attributes="member: 29398"><p>Over the years I've played a bunch of MUs and not one of 'em has ever - EVER! - taken dart as a proficiency that I can remember.</p><p></p><p>When picking the weapon at 1st level, if I don't have something specific in mind for the character, I'll look at the Dex score I've ended up with: low Dex gets staff, decent Dex gets dagger. Then at 7th level I'll invariably take the other one.</p><p></p><p>Staff has the advantage of reach and, in our system anyway, as a 2-handed weapon it gives an AC bonus of 1 when wielded in melee. (shields give 2) Dagger has the advantage of being both wieldable and throwable; and when you throw one you've a much better chance of getting it back after the combat than you do a dart. Either of staff or dagger have the advantage that magic ones come up way more often than do magic darts.</p><p></p><p>Even in 3e my Illusionist took dagger and crossbow as her weapons, but not dart.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7910304, member: 29398"] Over the years I've played a bunch of MUs and not one of 'em has ever - EVER! - taken dart as a proficiency that I can remember. When picking the weapon at 1st level, if I don't have something specific in mind for the character, I'll look at the Dex score I've ended up with: low Dex gets staff, decent Dex gets dagger. Then at 7th level I'll invariably take the other one. Staff has the advantage of reach and, in our system anyway, as a 2-handed weapon it gives an AC bonus of 1 when wielded in melee. (shields give 2) Dagger has the advantage of being both wieldable and throwable; and when you throw one you've a much better chance of getting it back after the combat than you do a dart. Either of staff or dagger have the advantage that magic ones come up way more often than do magic darts. Even in 3e my Illusionist took dagger and crossbow as her weapons, but not dart. [/QUOTE]
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