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On making 5E versions of other games
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<blockquote data-quote="humble minion" data-source="post: 8552667" data-attributes="member: 5948"><p>I remember the early 2000s very differently to you then. The conversation was very different somewhere like rpg.net than it was here, of course, because ENWorld was originally a 3e rumours site and posters here at the time could safely be assumed to be 3e enthusiasts. And of course there was no twitter then. But yeah, plenty of people hated the ubiquity of d20 back then. </p><p></p><p>I was not one of them, but i slowly came around to having more sympathy for their position after running a long campaign in d20 Star Wars, a game that was barely functional because it carried far too much D&D mechanical baggage into a fundamentally non-D&D genre. And then i got turned back a bit the other way by Mutants and Masterminds, which made an excellent superhero ruleset out of the very non-superhero-y d20 system by being bolder about what D&D impedimentia it threw out. </p><p></p><p>It's not something i'm going to get worked up about one way or another, but one thing that today's RPG market has going for it ahead of (say) 2001 is the whole kickstarter/crowdfunding scene. The hurdles seem lower now, you don't have to gamble piles of your own cash on writing, producing, illustrating, and printing an indie system only to find no gameshop cares enough to stock it, you can instead crowdfund it and if it fails, at least it's failed early and relatively cheap. I've been almost exclusively a D&D player for years now simply because that's where my group is, but even so, I've backed/bought small-press things like Good Society, Flying Circus, Briar and Bramble which it's really hard to imagine would have gotten made in 2003, let alone in sumptuous colour hardback.</p><p></p><p>It's also worth remembering that a couple of real godzilla-sized media properties are releasing RPGs in the next year or two - and neither Last Airbender nor Marvel went with any variation of 5e. I suspect these games will be first RPG for more than a few people. Maybe those people will eventually want to adapt D&D to fit the system THEY'RE familiar with...</p></blockquote><p></p>
[QUOTE="humble minion, post: 8552667, member: 5948"] I remember the early 2000s very differently to you then. The conversation was very different somewhere like rpg.net than it was here, of course, because ENWorld was originally a 3e rumours site and posters here at the time could safely be assumed to be 3e enthusiasts. And of course there was no twitter then. But yeah, plenty of people hated the ubiquity of d20 back then. I was not one of them, but i slowly came around to having more sympathy for their position after running a long campaign in d20 Star Wars, a game that was barely functional because it carried far too much D&D mechanical baggage into a fundamentally non-D&D genre. And then i got turned back a bit the other way by Mutants and Masterminds, which made an excellent superhero ruleset out of the very non-superhero-y d20 system by being bolder about what D&D impedimentia it threw out. It's not something i'm going to get worked up about one way or another, but one thing that today's RPG market has going for it ahead of (say) 2001 is the whole kickstarter/crowdfunding scene. The hurdles seem lower now, you don't have to gamble piles of your own cash on writing, producing, illustrating, and printing an indie system only to find no gameshop cares enough to stock it, you can instead crowdfund it and if it fails, at least it's failed early and relatively cheap. I've been almost exclusively a D&D player for years now simply because that's where my group is, but even so, I've backed/bought small-press things like Good Society, Flying Circus, Briar and Bramble which it's really hard to imagine would have gotten made in 2003, let alone in sumptuous colour hardback. It's also worth remembering that a couple of real godzilla-sized media properties are releasing RPGs in the next year or two - and neither Last Airbender nor Marvel went with any variation of 5e. I suspect these games will be first RPG for more than a few people. Maybe those people will eventually want to adapt D&D to fit the system THEY'RE familiar with... [/QUOTE]
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