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Community
General Tabletop Discussion
*Dungeons & Dragons
On making a memorable character
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<blockquote data-quote="Lanefan" data-source="post: 7432001" data-attributes="member: 29398"><p>How to make a character memorable regardless of its class, stats, or any other game-mechanics consideration:</p><p></p><p>Personality - take whatever personality you've got in mind for your character and push it just a bit over the top. Or, if you're me, completely over the top. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Catchphrase* - some otherwise quite forgettable characters have been long remembered in our crew just because of their personal slogan or catchphrase or quote.</p><p>Signature action - similar to catchphrase, something you're known for consistently doing in the game (an example: no furniture remains whole once this character sees it).</p><p>Theme - a longer-term thing where a character becomes associated with a particular theme e.g. longswords, fire spells, colours, pranks, or whatever.</p><p>Craziness - if you're playing a character that you know or suspect won't last long anyway, make it bat-guano crazy somehow and let its shooting-star career be a blaze of hilarity.</p><p></p><p>* - or if you're so inclined, a (preferably original) theme song that either you or the character sings at every opportunity.</p><p></p><p>And note these suggestions are for making a character memorable, not necessarily likeable; as memorable and likeable can sometimes run at cross-purposes. Often the best-liked characters in the here and now are the easygoing quiet ones - the same ones you'll struggle to remember at all in ten years.</p><p></p><p>Lan-"you're the worst character I ever heard of - yes, but you have heard of me"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7432001, member: 29398"] How to make a character memorable regardless of its class, stats, or any other game-mechanics consideration: Personality - take whatever personality you've got in mind for your character and push it just a bit over the top. Or, if you're me, completely over the top. :) Catchphrase* - some otherwise quite forgettable characters have been long remembered in our crew just because of their personal slogan or catchphrase or quote. Signature action - similar to catchphrase, something you're known for consistently doing in the game (an example: no furniture remains whole once this character sees it). Theme - a longer-term thing where a character becomes associated with a particular theme e.g. longswords, fire spells, colours, pranks, or whatever. Craziness - if you're playing a character that you know or suspect won't last long anyway, make it bat-guano crazy somehow and let its shooting-star career be a blaze of hilarity. * - or if you're so inclined, a (preferably original) theme song that either you or the character sings at every opportunity. And note these suggestions are for making a character memorable, not necessarily likeable; as memorable and likeable can sometimes run at cross-purposes. Often the best-liked characters in the here and now are the easygoing quiet ones - the same ones you'll struggle to remember at all in ten years. Lan-"you're the worst character I ever heard of - yes, but you have heard of me"-efan [/QUOTE]
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