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General Tabletop Discussion
*Dungeons & Dragons
On making a memorable character
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<blockquote data-quote="BookBarbarian" data-source="post: 7432178" data-attributes="member: 6802553"><p>I agree that memorable characters are forged in play, not designed on paper.</p><p></p><p>Still one thing I find that makes it easier for me is to pick contradictory aspects in the Background. At first it may sound like a recipe for disaster, but people are contradictory all the time. The hero that is a coward right up until the moment he isn't is all the more memorable.</p><p></p><p>Having a flaw in direct contradiction of your Ideal or Bond becomes a built in challenge to overcome. Conversely the realization that the flaw will make your Ideal unreachable could be an interesting shift the other way.</p><p></p><p>Or just keep it simple. Having both: I love a good insult, even one directed at me <strong>and</strong> I blow up at the slightest insult as Personality Traits can lead to some great fun.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7432178, member: 6802553"] I agree that memorable characters are forged in play, not designed on paper. Still one thing I find that makes it easier for me is to pick contradictory aspects in the Background. At first it may sound like a recipe for disaster, but people are contradictory all the time. The hero that is a coward right up until the moment he isn't is all the more memorable. Having a flaw in direct contradiction of your Ideal or Bond becomes a built in challenge to overcome. Conversely the realization that the flaw will make your Ideal unreachable could be an interesting shift the other way. Or just keep it simple. Having both: I love a good insult, even one directed at me [B]and[/B] I blow up at the slightest insult as Personality Traits can lead to some great fun. [/QUOTE]
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On making a memorable character
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