Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On making a memorable character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7432709" data-attributes="member: 6801845"><p>What makes characters memorable to me is that I believe in and am invested in the character. Without that, nothing else matters. If a character is just a collection of stats (good, bad or indifferent it doesn't matter) then they aren't going to be memorable. Just that PC with a funny accent but no personality? <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /></p><p></p><p>That may include a deep backstory that guides the PCs actions throughout their career, it may include a background as simple as "second son of a farmer who had an uncle who taught him the basics of fighting and gave him some starting gear".</p><p></p><p>But there has to be <em>something</em> fairly simple and straightforward about the character that exemplifies who they are. I think that's something that's true of all characters, whether they're a character in a D&D game or a TV show. There can be a fair amount of complexity about the character. For example I remember Sheldon from the Big Bang Theory because his character has memorable quirks even if sometimes they do border on being a caricature.</p><p></p><p>So if I want a character (whether PC or NPC) to be memorable I have to have something to make them stand out. That has very little to do with character build or effectiveness in combat. </p><p></p><p>On a related note, running a memorable character is not always a good thing. We had a guy in a past campaign that played a character that was just a pain in the ass. Always saying the wrong thing during negotiations just to piss the other side off, initiating combat when it wasn't necessary, playing "practical jokes" on other PCs with the goal of pissing them off, etc. He was memorable. The group also breathed a sigh of relief whenever he couldn't make a game. The character may have worked for some groups, but just remember that nobody likes hanging out with a jerk even if it is "just being your characer".</p></blockquote><p></p>
[QUOTE="Oofta, post: 7432709, member: 6801845"] What makes characters memorable to me is that I believe in and am invested in the character. Without that, nothing else matters. If a character is just a collection of stats (good, bad or indifferent it doesn't matter) then they aren't going to be memorable. Just that PC with a funny accent but no personality? :yawn: That may include a deep backstory that guides the PCs actions throughout their career, it may include a background as simple as "second son of a farmer who had an uncle who taught him the basics of fighting and gave him some starting gear". But there has to be [I]something[/I] fairly simple and straightforward about the character that exemplifies who they are. I think that's something that's true of all characters, whether they're a character in a D&D game or a TV show. There can be a fair amount of complexity about the character. For example I remember Sheldon from the Big Bang Theory because his character has memorable quirks even if sometimes they do border on being a caricature. So if I want a character (whether PC or NPC) to be memorable I have to have something to make them stand out. That has very little to do with character build or effectiveness in combat. On a related note, running a memorable character is not always a good thing. We had a guy in a past campaign that played a character that was just a pain in the ass. Always saying the wrong thing during negotiations just to piss the other side off, initiating combat when it wasn't necessary, playing "practical jokes" on other PCs with the goal of pissing them off, etc. He was memorable. The group also breathed a sigh of relief whenever he couldn't make a game. The character may have worked for some groups, but just remember that nobody likes hanging out with a jerk even if it is "just being your characer". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On making a memorable character
Top