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On Marking ("Why you little . . . ")
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<blockquote data-quote="ExploderWizard" data-source="post: 4486308" data-attributes="member: 66434"><p>Being at a penalty to hit does not make you an AI mob and I never said that. Attacking something that gave you a made up penalty because it said so is the issue here. If my character is prone, blind, or under the effect of a magical effect that causes a penalty then oh well, suck it up. A penalty that exists because some random scrub says " I mark you pinkachoo" does not constitute a legitimate reason for a penalty.</p><p> </p><p>I wouldn't say the kender's taunt ability is the highlight of game design either. At a minimum though, taunting mechanics should work only on those opponents that can be so emotionally manipulated, who are intelligent enough to understand the taunt, and allow a saving throw to avoid the effects. Taunting an automaton like a stone golem or an unintelligent slime is a bit ridiculous. If getting to use abilities on anything no matter what is the most important aspect of the game to you then its perfectly fine. </p><p> </p><p>Being affected by such abilities for roleplaying reasons as a choice is totally cool. Its a great combat roleplaying tool for characters that are hotheads. It really blows for those characters who are cool headed and more tactically minded. Saying that its good tactics to attack the target that marked you to avoid the penalties is ignoring the fact that the mark penalty was BS in the first place.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4486308, member: 66434"] Being at a penalty to hit does not make you an AI mob and I never said that. Attacking something that gave you a made up penalty because it said so is the issue here. If my character is prone, blind, or under the effect of a magical effect that causes a penalty then oh well, suck it up. A penalty that exists because some random scrub says " I mark you pinkachoo" does not constitute a legitimate reason for a penalty. I wouldn't say the kender's taunt ability is the highlight of game design either. At a minimum though, taunting mechanics should work only on those opponents that can be so emotionally manipulated, who are intelligent enough to understand the taunt, and allow a saving throw to avoid the effects. Taunting an automaton like a stone golem or an unintelligent slime is a bit ridiculous. If getting to use abilities on anything no matter what is the most important aspect of the game to you then its perfectly fine. Being affected by such abilities for roleplaying reasons as a choice is totally cool. Its a great combat roleplaying tool for characters that are hotheads. It really blows for those characters who are cool headed and more tactically minded. Saying that its good tactics to attack the target that marked you to avoid the penalties is ignoring the fact that the mark penalty was BS in the first place. [/QUOTE]
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