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On meaningless restrictions
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<blockquote data-quote="DND_Reborn" data-source="post: 7914037" data-attributes="member: 6987520"><p>No worries. My point was because of those racial choices, even more freedom exists in getting skills you want that might not fit class or background.</p><p></p><p>My second point was simply not ever player will get to play what they want every time. That's all. But it does also go back to my earlier point about many players want their concepts ready to go out-of-the-gate. IMO that is rarely the case. 3-5 levels or more <em>make</em> the concept, if that makes sense. With your example, a fighter/rogue MC (if allowed at the table) would make the build very easy and maybe around 4th level the character really "fits" your mold,</p><p></p><p>Since I know (I think) some of your philosophy about classes and MCing, I believe removing restrictions is fine. I just don't see the need because I have yet to see a concept that couldn't be made RAW, given the freedom others have mentioned about customizing backgrounds and such.</p><p></p><p>Still, I understand your POV. If you can already make everything even <em>given</em> the restrictions, why bother having them, right? As some have pointed, the skill lists are useful guidelines, if nothing else, for newer players as well. Sort of like the suggested equipment listed for each class.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7914037, member: 6987520"] No worries. My point was because of those racial choices, even more freedom exists in getting skills you want that might not fit class or background. My second point was simply not ever player will get to play what they want every time. That's all. But it does also go back to my earlier point about many players want their concepts ready to go out-of-the-gate. IMO that is rarely the case. 3-5 levels or more [I]make[/I] the concept, if that makes sense. With your example, a fighter/rogue MC (if allowed at the table) would make the build very easy and maybe around 4th level the character really "fits" your mold, Since I know (I think) some of your philosophy about classes and MCing, I believe removing restrictions is fine. I just don't see the need because I have yet to see a concept that couldn't be made RAW, given the freedom others have mentioned about customizing backgrounds and such. Still, I understand your POV. If you can already make everything even [I]given[/I] the restrictions, why bother having them, right? As some have pointed, the skill lists are useful guidelines, if nothing else, for newer players as well. Sort of like the suggested equipment listed for each class. [/QUOTE]
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