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<blockquote data-quote="Lanefan" data-source="post: 7301972" data-attributes="member: 29398"><p>If the PCs decide to murder the villagers instead of rescue them then that's what I as DM am obliged to respond to as narrator of the world around them. I'm not going to tell them out-of-character "no, you can't do that" - it's not my place to do so - but instead just make note of what's going on and if it becomes a trend, quietly adjust alignments accordingly.</p><p></p><p>Whatever story there might be in the background might have to stay there, but even then there's sometimes ways to work it in.</p><p></p><p>The most recent case of real murder-hoboing in my game came when a party found itself behind enemy lines in a known-to-be-evil realm - the locals were often decent enough but the nation had been run by a lich for centuries. Party had to travel quite some distance, and so some of them decided to wipe out a few villages along the way. This led to some very interesting scenes e.g. where the supposedly-Good mage was fireballing a pub full of villagers while the supposedly-Evil Thief was climbing to the second floor to rescue the kids trapped up there...</p><p></p><p>Eventually they got where they were going, and the story creaked back into gear. (if you're wondering why no organized response came, the lich's recent destruction had plunged the place into civil war and they were all too busy fighting each other)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7301972, member: 29398"] If the PCs decide to murder the villagers instead of rescue them then that's what I as DM am obliged to respond to as narrator of the world around them. I'm not going to tell them out-of-character "no, you can't do that" - it's not my place to do so - but instead just make note of what's going on and if it becomes a trend, quietly adjust alignments accordingly. Whatever story there might be in the background might have to stay there, but even then there's sometimes ways to work it in. The most recent case of real murder-hoboing in my game came when a party found itself behind enemy lines in a known-to-be-evil realm - the locals were often decent enough but the nation had been run by a lich for centuries. Party had to travel quite some distance, and so some of them decided to wipe out a few villages along the way. This led to some very interesting scenes e.g. where the supposedly-Good mage was fireballing a pub full of villagers while the supposedly-Evil Thief was climbing to the second floor to rescue the kids trapped up there... Eventually they got where they were going, and the story creaked back into gear. (if you're wondering why no organized response came, the lich's recent destruction had plunged the place into civil war and they were all too busy fighting each other) Lanefan [/QUOTE]
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