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On participation trophies
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<blockquote data-quote="Ruin Explorer" data-source="post: 9621835" data-attributes="member: 18"><p>Yup. Also before they became a forced "talking point" most people who did care about them were for them.</p><p></p><p></p><p>Also yup and this is important because people today frequently act like they're a Millennial thing, and it's like, no, that's grotesque historical revisions/just outright re-writing history. The people who made the decisions re: participation trophies existing were Boomers and the oldest Gen-X, i.e. people who were in their 30s and 40s in the '90s. The very age groups now acting like they're a shocking surprise.</p><p></p><p>[ATTACH=full]400762[/ATTACH]</p><p></p><p></p><p>Competition rapidly becomes un-fun if you always or usually lose, though.</p><p></p><p>This is unarguable. It's not an opinion. People have dedicated huge resources finding ways to make competition stay fun and avoiding "usually lose" being the norm. That's one of the key reasons matchmaking systems exist. It's part of why so many videogames have some kind of incremental reward even if you lose. And it's part of why participation trophies (and bronze and silver medals and so on) exist, too, to encourage more people to feel the thrill of some kind of victory, even if it's a lesser one. Personal bests and so on are another (it's funny how that concept has escaped criticism, even though it's much the same thing).</p><p></p><p>Before things like matchmaking, I could clear out a Quake server just by getting on it and suddenly the score is me 150 kills, next guy 30 kills, and I've only died like twice and most people live seconds before they get a rocket to the face. People just leave, because how is losing over and over "fun"? #humblebrag but seriously, I've been the winner in that situation and it's not even fun.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9621835, member: 18"] Yup. Also before they became a forced "talking point" most people who did care about them were for them. Also yup and this is important because people today frequently act like they're a Millennial thing, and it's like, no, that's grotesque historical revisions/just outright re-writing history. The people who made the decisions re: participation trophies existing were Boomers and the oldest Gen-X, i.e. people who were in their 30s and 40s in the '90s. The very age groups now acting like they're a shocking surprise. [ATTACH type="full" alt="1743095518015.png"]400762[/ATTACH] Competition rapidly becomes un-fun if you always or usually lose, though. This is unarguable. It's not an opinion. People have dedicated huge resources finding ways to make competition stay fun and avoiding "usually lose" being the norm. That's one of the key reasons matchmaking systems exist. It's part of why so many videogames have some kind of incremental reward even if you lose. And it's part of why participation trophies (and bronze and silver medals and so on) exist, too, to encourage more people to feel the thrill of some kind of victory, even if it's a lesser one. Personal bests and so on are another (it's funny how that concept has escaped criticism, even though it's much the same thing). Before things like matchmaking, I could clear out a Quake server just by getting on it and suddenly the score is me 150 kills, next guy 30 kills, and I've only died like twice and most people live seconds before they get a rocket to the face. People just leave, because how is losing over and over "fun"? #humblebrag but seriously, I've been the winner in that situation and it's not even fun. [/QUOTE]
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