Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
On playing Druids
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2996139" data-attributes="member: 158"><p>I'm playing a high-level halfling druid currently; Druid is one class for whom strength, dex, and size really don't matter. I'm finding I spend almost nothing on melee or ranged weapons, and what I did spend, has been a waste. Instead, I carry direct damage spells from the PHB and the Spell Compendium; and those creatures for which magic is useless, I summon creatures and augment them (or I wildshape and augment myself). Animal growth and greater magic fang are fantastic spells to have; at high levels, Nature's Avatar and Greater Whirlwind (from SC) are unbelieveable. If you ever get to 17th level, Nature Swarm (coupled with Augment Summoning Feat) is a holy horror to behold (imagine 4 to 10 elementals, with max hit points, +2 bonus to CON and STR, who stick around for 3 hours obeying your commands.)</p><p></p><p>As for roleplay, there are as many druid philosophies as stars in the sky. Additional templates to follow are the Eberron druids (the Wardens, the Gatekeepers, Greensingers, Ashbound, and Children of Winter) - those are some of the most evocative druid groups I've ever placed into a D&D game.</p><p></p><p>Wardens - (pardon pun) these are Garden-variety "balance between civilization & nature" druids.</p><p></p><p>Gatekeepers - these are druids who fought a genocidal war with chaos-aligned otherplanar invaders, and who see aberrations of all kinds as abominations to guard the world from.</p><p></p><p>Ashbound - these are the "naturist" (naturalist?) fringe of the druids, and a subgroup of them are the "eco-terrorist" types.</p><p></p><p>Children of Winter - these are nihilistic druids who raise vermin as animal companions and who want to hasten entropy and oblivion in the desire to see a new age dawn. Cool villains and antiheroes all in one!</p><p></p><p>Greensingers - these are the "fay-lovin'" druids. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> These are the group that dryads, etc. are most likely to be members of, but they do have a mean streak when someone threatens their forests.</p></blockquote><p></p>
[QUOTE="Henry, post: 2996139, member: 158"] I'm playing a high-level halfling druid currently; Druid is one class for whom strength, dex, and size really don't matter. I'm finding I spend almost nothing on melee or ranged weapons, and what I did spend, has been a waste. Instead, I carry direct damage spells from the PHB and the Spell Compendium; and those creatures for which magic is useless, I summon creatures and augment them (or I wildshape and augment myself). Animal growth and greater magic fang are fantastic spells to have; at high levels, Nature's Avatar and Greater Whirlwind (from SC) are unbelieveable. If you ever get to 17th level, Nature Swarm (coupled with Augment Summoning Feat) is a holy horror to behold (imagine 4 to 10 elementals, with max hit points, +2 bonus to CON and STR, who stick around for 3 hours obeying your commands.) As for roleplay, there are as many druid philosophies as stars in the sky. Additional templates to follow are the Eberron druids (the Wardens, the Gatekeepers, Greensingers, Ashbound, and Children of Winter) - those are some of the most evocative druid groups I've ever placed into a D&D game. Wardens - (pardon pun) these are Garden-variety "balance between civilization & nature" druids. Gatekeepers - these are druids who fought a genocidal war with chaos-aligned otherplanar invaders, and who see aberrations of all kinds as abominations to guard the world from. Ashbound - these are the "naturist" (naturalist?) fringe of the druids, and a subgroup of them are the "eco-terrorist" types. Children of Winter - these are nihilistic druids who raise vermin as animal companions and who want to hasten entropy and oblivion in the desire to see a new age dawn. Cool villains and antiheroes all in one! Greensingers - these are the "fay-lovin'" druids. :) These are the group that dryads, etc. are most likely to be members of, but they do have a mean streak when someone threatens their forests. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On playing Druids
Top