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General Tabletop Discussion
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On playing new game systems
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<blockquote data-quote="lordabdul" data-source="post: 7901684" data-attributes="member: 6994956"><p>Yes, trying new games is a lot of fun! (I'm the GM 99% of the time so the work and money spending is on me anyway)</p><p></p><p>From my experience, people who don't want to try a new game are reluctant because of a mix of various reasons:</p><p></p><p>1. They're the kind of player who likes to buy the rulebook themselves so they can make characters or learn the rules on their own. If they don't have the time or money to do that, they would feel like they're missing out somehow, so they'd rather play what they know and own.</p><p></p><p>2. They're the kind of player who want to know the system well enough to make highly tactical decisions in both character creation or during adventures. Often, I find that these are the people who reason in terms of rules and not in terms of narration (i.e. they're choosing to flank the goblins not because it makes sense in-world, but because it gives mechanical bonuses). These players will often tell me that, sure, this 7th Sea one-shot was fun but let's go back to playing Pathfinder or GURPS or whatever. But hey at least they tried!</p><p></p><p>3. Rarely, it's not that they don't want to learn a new system, it's just that they're not interested in a new game premise. They <em>might</em> be OK playing the same genre with different mechanics, but they're not interested in trying anything else than dark and broody vampires, or medieval fantasy, or whatever.</p><p></p><p>(I've had all 3 types at my tables)</p></blockquote><p></p>
[QUOTE="lordabdul, post: 7901684, member: 6994956"] Yes, trying new games is a lot of fun! (I'm the GM 99% of the time so the work and money spending is on me anyway) From my experience, people who don't want to try a new game are reluctant because of a mix of various reasons: 1. They're the kind of player who likes to buy the rulebook themselves so they can make characters or learn the rules on their own. If they don't have the time or money to do that, they would feel like they're missing out somehow, so they'd rather play what they know and own. 2. They're the kind of player who want to know the system well enough to make highly tactical decisions in both character creation or during adventures. Often, I find that these are the people who reason in terms of rules and not in terms of narration (i.e. they're choosing to flank the goblins not because it makes sense in-world, but because it gives mechanical bonuses). These players will often tell me that, sure, this 7th Sea one-shot was fun but let's go back to playing Pathfinder or GURPS or whatever. But hey at least they tried! 3. Rarely, it's not that they don't want to learn a new system, it's just that they're not interested in a new game premise. They [I]might[/I] be OK playing the same genre with different mechanics, but they're not interested in trying anything else than dark and broody vampires, or medieval fantasy, or whatever. (I've had all 3 types at my tables) [/QUOTE]
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