Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
On playing new game systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lordabdul" data-source="post: 7902177" data-attributes="member: 6994956"><p>You gotta be careful when taking people out of D&D for the first time and dropping them in CoC. If it's for a one-shot, then it's perfect. Go for it! I'm a big CoC fan. Get the totally amazing Starter Kit box and have fun! However if it's for a campaign, you're facing 2 paradigm shifts:</p><p></p><p>The first one is learning a new rule system with so many new or different concepts... for example, for some obscure reason, many D&D gamers have a lot of trouble getting used to a "roll under" system because "roll high" is so ingrained into their brain as what TTRPGs are about. But on top of that you have separate skill scores (as opposed to a unique proficiency bonus), extra stats (SAN, etc.), meta currencies (if you're using Luck rules), etc... that's a lot of brain power used up for groking the system. In my experience it goes OK in the one-shot, but in a campaign, on session 3 or 4, some people start mentioning/complaining that they "still don't quite get it" (although in my experience they're still engaged and trying).</p><p></p><p>The second one is the one to be <a href="https://www.enworld.org/threads/that-time-i-surprised-my-players-with-cthulhu.668054/" target="_blank">most careful about</a>. Horror gaming is IMHO unique among TTRPGs in the sense that it's usually the first game that actually changes the relation between player and character. In "traditional" RPGs, your character is something you care about, which becomes better with time, making you feel awesome and heroic. PC death is a big deal and a major event. In horror games however, <em>characters get worse with time</em>. The predicaments they get into are supposed to make you afraid. Because of corruption mechanics like SAN, and the general trope of things being hopeless and grim, there's no way you can have the same power fantasy relationship you'd have in D&D. That's a vastly different way to look at the game. As with many many other things in RPGs, it's all about managing players' expectations, but this aspect of horror gaming is IMHO often overlooked in favour of "<em>let's check if the players are OK being scared with spiders and human sacrifice</em>" (which is also important to check, mind you). And yes Pulp Cthulhu kind of addresses that but I haven't played with it yet.</p></blockquote><p></p>
[QUOTE="lordabdul, post: 7902177, member: 6994956"] You gotta be careful when taking people out of D&D for the first time and dropping them in CoC. If it's for a one-shot, then it's perfect. Go for it! I'm a big CoC fan. Get the totally amazing Starter Kit box and have fun! However if it's for a campaign, you're facing 2 paradigm shifts: The first one is learning a new rule system with so many new or different concepts... for example, for some obscure reason, many D&D gamers have a lot of trouble getting used to a "roll under" system because "roll high" is so ingrained into their brain as what TTRPGs are about. But on top of that you have separate skill scores (as opposed to a unique proficiency bonus), extra stats (SAN, etc.), meta currencies (if you're using Luck rules), etc... that's a lot of brain power used up for groking the system. In my experience it goes OK in the one-shot, but in a campaign, on session 3 or 4, some people start mentioning/complaining that they "still don't quite get it" (although in my experience they're still engaged and trying). The second one is the one to be [URL='https://www.enworld.org/threads/that-time-i-surprised-my-players-with-cthulhu.668054/']most careful about[/URL]. Horror gaming is IMHO unique among TTRPGs in the sense that it's usually the first game that actually changes the relation between player and character. In "traditional" RPGs, your character is something you care about, which becomes better with time, making you feel awesome and heroic. PC death is a big deal and a major event. In horror games however, [I]characters get worse with time[/I]. The predicaments they get into are supposed to make you afraid. Because of corruption mechanics like SAN, and the general trope of things being hopeless and grim, there's no way you can have the same power fantasy relationship you'd have in D&D. That's a vastly different way to look at the game. As with many many other things in RPGs, it's all about managing players' expectations, but this aspect of horror gaming is IMHO often overlooked in favour of "[I]let's check if the players are OK being scared with spiders and human sacrifice[/I]" (which is also important to check, mind you). And yes Pulp Cthulhu kind of addresses that but I haven't played with it yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On playing new game systems
Top