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<blockquote data-quote="Greg K" data-source="post: 7904268" data-attributes="member: 5038"><p>(Edited: I moved part of my original post to a new thread)</p><p></p><p>There are a lot of games that I want to try. However, there are games that I will not try. Here are the reasons that I will <u>not</u> try a system.</p><ul> <li data-xf-list-type="ul">The mechanics just don't click for me despite my admiration for the system (FATE Core/ FATE Accelerated)</li> <li data-xf-list-type="ul">Using proprietary symbolic dice or cards that require interpretation for narrative effects.</li> <li data-xf-list-type="ul">A non-D&D game using D&D class/level with D&D AC for armor, and both hit points and/or skills that automatically increase with level- More so, if it uses the D&D magic system of dividing spells by spell level. Outside of D&D it does not work for me- especially for licensed products, modern settings, or future settings.</li> <li data-xf-list-type="ul">roll under stat systems</li> <li data-xf-list-type="ul">too abstract of a combat system such as the entire combat resolved by a single roll</li> <li data-xf-list-type="ul">in general, a combat system in which the difficulty is <strong>not</strong> directly opposed by the opponent's skill or ability..</li> <li data-xf-list-type="ul">in most instances, too small a skill list and/or over-consolidated skills. My ideal list is 24-30 skills .<br /> For some genres, I can also deal with far fewer or even no skills- Ghostbusters or Toon for example. Also If a game has 18-20 skills, I don't mind splitting a few and adding a few others if I enjoy the rest of the system</li> <li data-xf-list-type="ul">using attribute rolls to resolve everything with no options to reflect skill or training.</li> <li data-xf-list-type="ul">character resource splat book syndrome (FFG Star Wars, D&D 4e): I have been through this enough with D&D 3e, White Wolf, and to a lesser degree AD&D 2e</li> <li data-xf-list-type="ul">using JENGA towers (for starters, I have nerve/tendon damage in the arm that I would use and a slight vision issue). Also no using dominoes or pure resource allocation (e.g., Marvel Universe RPG using stones).</li> <li data-xf-list-type="ul">one-shots outside of a convention demo. In general, I don't like one shots. I like campaigns that are going to go on for several months if not years . I'd be happy to try two or three session test (stopping after the first if nobody is enjoying the system).</li> </ul><p>I am sure that there are additional reasons that I will not try a game.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7904268, member: 5038"] (Edited: I moved part of my original post to a new thread) There are a lot of games that I want to try. However, there are games that I will not try. Here are the reasons that I will [U]not[/U] try a system. [LIST] [*]The mechanics just don't click for me despite my admiration for the system (FATE Core/ FATE Accelerated) [*]Using proprietary symbolic dice or cards that require interpretation for narrative effects. [*]A non-D&D game using D&D class/level with D&D AC for armor, and both hit points and/or skills that automatically increase with level- More so, if it uses the D&D magic system of dividing spells by spell level. Outside of D&D it does not work for me- especially for licensed products, modern settings, or future settings. [*]roll under stat systems [*]too abstract of a combat system such as the entire combat resolved by a single roll [*]in general, a combat system in which the difficulty is [B]not[/B] directly opposed by the opponent's skill or ability.. [*]in most instances, too small a skill list and/or over-consolidated skills. My ideal list is 24-30 skills . For some genres, I can also deal with far fewer or even no skills- Ghostbusters or Toon for example. Also If a game has 18-20 skills, I don't mind splitting a few and adding a few others if I enjoy the rest of the system [*]using attribute rolls to resolve everything with no options to reflect skill or training. [*]character resource splat book syndrome (FFG Star Wars, D&D 4e): I have been through this enough with D&D 3e, White Wolf, and to a lesser degree AD&D 2e [*]using JENGA towers (for starters, I have nerve/tendon damage in the arm that I would use and a slight vision issue). Also no using dominoes or pure resource allocation (e.g., Marvel Universe RPG using stones). [*]one-shots outside of a convention demo. In general, I don't like one shots. I like campaigns that are going to go on for several months if not years . I'd be happy to try two or three session test (stopping after the first if nobody is enjoying the system). [/LIST] I am sure that there are additional reasons that I will not try a game. [/QUOTE]
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