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General Tabletop Discussion
*TTRPGs General
On portal construction
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<blockquote data-quote="Munin" data-source="post: 1595428" data-attributes="member: 5722"><p>I’m using the FRCS as my source of info on Portals, if you know of a better one, or one that goes into more detail, please share.</p><p></p><p>The FRCS states that for a standard two-way portal, one must spend 75,000gp on construction materials and the like. What I want to find out is what materials would one need to create a portal. Specifically, what kind of <em>quest-worthy materials</em> would one need to construct a portal.</p><p>Ideally, I’d like to come up with one or two items that are both essential to portal construction and rare and/or hard to acquire. I’m thinking some kind of magically-charged element, but I have no idea what.</p><p></p><p>I’m also thinking about modifying the rules so that a portal must have a framework built around it, just like a door requires a frame. Admittedly, this is mostly personal preference, that’s the way they are almost always drawn, and that’s the way I like them. But it could also have in-game consequences, like what happens when the physical frame of a portal is destroyed? Is the portal destroyed as well?</p><p>The rare elements would then go into not only the casting of the spell (interestingly, the requirement for a teleportation circle is 1,000gp of ruby dust, I think), but mainly for the cost of the portal frame.</p><p></p><p>Kind of a side issue for me is that I want my mid-level party to be able to destroy a portal, which is impossible unless one has access to Mord’s Disjunction. I’m not sure how to do that without making it too easy for them. I know they can seal it with a Gate Seal spell, but that won’t do for the story line, it needs to be destroyed. Maybe destroying the frame can destroy the portal, but I want to make sure it’s balanced properly. </p><p></p><p>So if you’re still with me, thanks for putting up with my ramblings. </p><p>To sum up, this is what I need:</p><p>Ideas for materials involved in portal construction.</p><p>Thoughts on balancing out portals with the changes I’ve described. </p><p>Lastly, any house-rules or ideas you have for portals I’d be interested in hearing.</p></blockquote><p></p>
[QUOTE="Munin, post: 1595428, member: 5722"] I’m using the FRCS as my source of info on Portals, if you know of a better one, or one that goes into more detail, please share. The FRCS states that for a standard two-way portal, one must spend 75,000gp on construction materials and the like. What I want to find out is what materials would one need to create a portal. Specifically, what kind of [I]quest-worthy materials[/I] would one need to construct a portal. Ideally, I’d like to come up with one or two items that are both essential to portal construction and rare and/or hard to acquire. I’m thinking some kind of magically-charged element, but I have no idea what. I’m also thinking about modifying the rules so that a portal must have a framework built around it, just like a door requires a frame. Admittedly, this is mostly personal preference, that’s the way they are almost always drawn, and that’s the way I like them. But it could also have in-game consequences, like what happens when the physical frame of a portal is destroyed? Is the portal destroyed as well? The rare elements would then go into not only the casting of the spell (interestingly, the requirement for a teleportation circle is 1,000gp of ruby dust, I think), but mainly for the cost of the portal frame. Kind of a side issue for me is that I want my mid-level party to be able to destroy a portal, which is impossible unless one has access to Mord’s Disjunction. I’m not sure how to do that without making it too easy for them. I know they can seal it with a Gate Seal spell, but that won’t do for the story line, it needs to be destroyed. Maybe destroying the frame can destroy the portal, but I want to make sure it’s balanced properly. So if you’re still with me, thanks for putting up with my ramblings. To sum up, this is what I need: Ideas for materials involved in portal construction. Thoughts on balancing out portals with the changes I’ve described. Lastly, any house-rules or ideas you have for portals I’d be interested in hearing. [/QUOTE]
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