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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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<blockquote data-quote="billd91" data-source="post: 8252678" data-attributes="member: 3400"><p>Yeah, the gatekeeping stat requirements weren't very effective. There were 3 ways I know of people getting around them to play the PC class they wanted to play:</p><p></p><p>1) Use that really degenerate rolling method from Unearthed Arcana</p><p>2) Roll again and again and again to get the stats you needed</p><p>3) Roll up the character and then simply raise stats that didn't meet the requirements so that they did so.</p><p></p><p>As a variation of #3, I did like way MERP handled it (and maybe that was a feature of Rolemaster too, I didn't really delve into the original game). Every class had a primary attribute so you put your lowest rolled stat in it then raised it to 90 (out of 100). It guaranteed you had that primary attribute at a very good level and you got to ditch your lowest score to do so.</p><p></p><p>Ultimately, I'm glad the gatekeeping got ditched.</p></blockquote><p></p>
[QUOTE="billd91, post: 8252678, member: 3400"] Yeah, the gatekeeping stat requirements weren't very effective. There were 3 ways I know of people getting around them to play the PC class they wanted to play: 1) Use that really degenerate rolling method from Unearthed Arcana 2) Roll again and again and again to get the stats you needed 3) Roll up the character and then simply raise stats that didn't meet the requirements so that they did so. As a variation of #3, I did like way MERP handled it (and maybe that was a feature of Rolemaster too, I didn't really delve into the original game). Every class had a primary attribute so you put your lowest rolled stat in it then raised it to 90 (out of 100). It guaranteed you had that primary attribute at a very good level and you got to ditch your lowest score to do so. Ultimately, I'm glad the gatekeeping got ditched. [/QUOTE]
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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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