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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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<blockquote data-quote="Stormonu" data-source="post: 8252734" data-attributes="member: 52734"><p>I must have been one of the very few that was fairly strict on the aspects mentioned above (though once UA came out I did let players use the Method V, if they were going to play a human character). Most of that went out the window once 2E rolled around, though.</p><p></p><p>Another gatekeeping aspect that made its way into 2E was the “% to know spell” on the Int table - I got zapped by it when my Witch character couldn’t learn Fireball, and I had another player who was incensed they failed to learn Magic Missile. And of course, there was the cleric not only unrestricted in learning a spell, but get bonus ones to boot.</p><p></p><p>I’ll also mention that while AD&D <em>supposedly</em> didn’t have a maximum level, it was pretty clear Gygax didn’t intend for the game to play into the double-digit levels (except for maybe magic-users); strongholds and armies were clearly the end-game abilities that kicked in around 9th. This meant that the “unlimited level human advancement” is a bit of joke, and multiclassing as a demihuman was the de facto way to go.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8252734, member: 52734"] I must have been one of the very few that was fairly strict on the aspects mentioned above (though once UA came out I did let players use the Method V, if they were going to play a human character). Most of that went out the window once 2E rolled around, though. Another gatekeeping aspect that made its way into 2E was the “% to know spell” on the Int table - I got zapped by it when my Witch character couldn’t learn Fireball, and I had another player who was incensed they failed to learn Magic Missile. And of course, there was the cleric not only unrestricted in learning a spell, but get bonus ones to boot. I’ll also mention that while AD&D [I]supposedly[/I] didn’t have a maximum level, it was pretty clear Gygax didn’t intend for the game to play into the double-digit levels (except for maybe magic-users); strongholds and armies were clearly the end-game abilities that kicked in around 9th. This meant that the “unlimited level human advancement” is a bit of joke, and multiclassing as a demihuman was the de facto way to go. [/QUOTE]
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