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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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<blockquote data-quote="Charlaquin" data-source="post: 8252771" data-attributes="member: 6779196"><p>I’ll add that I really like the <em>idea</em> of rarity as a balancing tool. But it requires a different type of game to work. That’s why limited formats are a thing in magic - instead of building decks from your whole collection, everyone gets a fixed amount of sealed product and has to build a deck with whatever they get, or else draft picks from a shared pool and build with what you draft. To make rarity as balance work in D&D, you would need a similar restriction. </p><p></p><p>Again, theoretically you could achieve this by strictly enforcing 3d6 in order (or whatever method of rolling stats, the important part is just that everyone has to use the same method), with no rerolls. But in practice, players can just have their characters commit suicide (or play them suicidally if that’s not allowed) so they can roll up a new character, until they get a set of stats they like. Maybe the thing to do would be to let everyone roll up a certain number of characters (again, enforcing the same rolling method for everyone), and once your characters are all dead, that’s it. You’re out. This would work better for a more competitive form of D&D, where the DM tries to kill the PCs and the players try to keep their characters alive as long as possible.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8252771, member: 6779196"] I’ll add that I really like the [I]idea[/I] of rarity as a balancing tool. But it requires a different type of game to work. That’s why limited formats are a thing in magic - instead of building decks from your whole collection, everyone gets a fixed amount of sealed product and has to build a deck with whatever they get, or else draft picks from a shared pool and build with what you draft. To make rarity as balance work in D&D, you would need a similar restriction. Again, theoretically you could achieve this by strictly enforcing 3d6 in order (or whatever method of rolling stats, the important part is just that everyone has to use the same method), with no rerolls. But in practice, players can just have their characters commit suicide (or play them suicidally if that’s not allowed) so they can roll up a new character, until they get a set of stats they like. Maybe the thing to do would be to let everyone roll up a certain number of characters (again, enforcing the same rolling method for everyone), and once your characters are all dead, that’s it. You’re out. This would work better for a more competitive form of D&D, where the DM tries to kill the PCs and the players try to keep their characters alive as long as possible. [/QUOTE]
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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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