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General Tabletop Discussion
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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8253083" data-attributes="member: 82106"><p>I would like to note here the reality of TROUPE PLAY which was practiced in, at least Gary's, early campaigns. That is, the game was designed such that players would develop a number of characters and play different ones at different times. You were bound to get some 'good ones', and it was normal practice to A) use these character sheets for NPC henchmen (IE you rolled up a really nice wizard with an 18 INT, but you're playing your 6th level fighter now, so you hire a wizard, guess what sheet you use). and then B) henchmen could be promoted to being PCs. This was pretty close to a 'rule', at least of campaign management. So in a LOT of cases when you needed another PC, you already had some good stat blocks lying around to use, and they had some experience, etc. Technically your wizard PC might be the henchman of your fighter PC "out on sabbatical" and next week he's an NPC again, but that was perfectly fine. At some point the relationship might change, or the fighter might get ganked and maybe the wizard even gets some of his stuff, or inherits some of his employees. </p><p></p><p>The point being, you might well roll a lot of characters up, and even if you weren't allowed to toss the ones you didn't like, you could just make them less significant hirelings or whatnot, and you could build up the 'good ones' before you even really played them, and keep them 'on deck'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8253083, member: 82106"] I would like to note here the reality of TROUPE PLAY which was practiced in, at least Gary's, early campaigns. That is, the game was designed such that players would develop a number of characters and play different ones at different times. You were bound to get some 'good ones', and it was normal practice to A) use these character sheets for NPC henchmen (IE you rolled up a really nice wizard with an 18 INT, but you're playing your 6th level fighter now, so you hire a wizard, guess what sheet you use). and then B) henchmen could be promoted to being PCs. This was pretty close to a 'rule', at least of campaign management. So in a LOT of cases when you needed another PC, you already had some good stat blocks lying around to use, and they had some experience, etc. Technically your wizard PC might be the henchman of your fighter PC "out on sabbatical" and next week he's an NPC again, but that was perfectly fine. At some point the relationship might change, or the fighter might get ganked and maybe the wizard even gets some of his stuff, or inherits some of his employees. The point being, you might well roll a lot of characters up, and even if you weren't allowed to toss the ones you didn't like, you could just make them less significant hirelings or whatnot, and you could build up the 'good ones' before you even really played them, and keep them 'on deck'. [/QUOTE]
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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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