Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8253229" data-attributes="member: 82106"><p>There were rather few RPGs before 1978 when the 1e PHB was released. Classic Traveller was one, Tunnels & Trolls was another, and Empire of the Petal Throne was a 3rd (which TSR published, though I think MAR Barker designed the game, anyway it was not that different from D&D mechanically). RQ didn't come out until 1978. Bushido was out around '78 too. MA and GW were basically 'D&D as Science Fantasy' so they added little in terms of design expertise. Boot Hill was a very simple system, sort of a 'beer and pretzels' game really. PCs mostly didn't live through even one session. </p><p></p><p>Wikipedia also lists a number of other games. En Garde! was a very early RPG about basically dueling swordsmen. I see a few others I have played or at least read, but many of these really were very primitive games in a design sense, which often saw a single printing and then vanished forever, or became restricted to very limited niche fan bases. V&V came out in '79, that one was pretty successful. Chivalry & Sorcery in '77 was also a pretty long-lived game, but I can't say honestly that it added much to the cannon of RPG design compared to D&D. Bunnies & Burrows, somewhat considered a joke RPG at the time, was nonetheless the first game to use skills AFAIK, something that TSR never really took to, but which was emulated by Traveller and then RuneQuest</p><p></p><p>Truthfully, T&T was pretty different and innovative, but not much else has gone in that direction. There were other games that aren't listed here too. There was a Sci Fi RPG, where the players played the SHIPS, not human characters. It was VERY different from anything that has come since really, another 'road not taken' by mainline RPGs. I mean, AD&D 1e PHB COULD have learned a few things, but it was mostly a compendium of Gary's actual in-play rules, not a redesign of D&D as-such. So it could have cribbed skills from B&B, but didn't. It could have cribbed from T&T as well, but the two were so different it would have been hard to translate any mechanics (and T&T has VERY few mechanics!).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8253229, member: 82106"] There were rather few RPGs before 1978 when the 1e PHB was released. Classic Traveller was one, Tunnels & Trolls was another, and Empire of the Petal Throne was a 3rd (which TSR published, though I think MAR Barker designed the game, anyway it was not that different from D&D mechanically). RQ didn't come out until 1978. Bushido was out around '78 too. MA and GW were basically 'D&D as Science Fantasy' so they added little in terms of design expertise. Boot Hill was a very simple system, sort of a 'beer and pretzels' game really. PCs mostly didn't live through even one session. Wikipedia also lists a number of other games. En Garde! was a very early RPG about basically dueling swordsmen. I see a few others I have played or at least read, but many of these really were very primitive games in a design sense, which often saw a single printing and then vanished forever, or became restricted to very limited niche fan bases. V&V came out in '79, that one was pretty successful. Chivalry & Sorcery in '77 was also a pretty long-lived game, but I can't say honestly that it added much to the cannon of RPG design compared to D&D. Bunnies & Burrows, somewhat considered a joke RPG at the time, was nonetheless the first game to use skills AFAIK, something that TSR never really took to, but which was emulated by Traveller and then RuneQuest Truthfully, T&T was pretty different and innovative, but not much else has gone in that direction. There were other games that aren't listed here too. There was a Sci Fi RPG, where the players played the SHIPS, not human characters. It was VERY different from anything that has come since really, another 'road not taken' by mainline RPGs. I mean, AD&D 1e PHB COULD have learned a few things, but it was mostly a compendium of Gary's actual in-play rules, not a redesign of D&D as-such. So it could have cribbed skills from B&B, but didn't. It could have cribbed from T&T as well, but the two were so different it would have been hard to translate any mechanics (and T&T has VERY few mechanics!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
Top