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General Tabletop Discussion
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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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<blockquote data-quote="Voadam" data-source="post: 8253526" data-attributes="member: 2209"><p>The default 1e stat generation is a bit of a nuanced question.</p><p></p><p>The PH said the "The referee has several methods of how this random number generation should be accomplished suggested to him or her in the DUNGEON MASTERS GUIDE. The Dungeon Master will inform you as to which method you may use to determine your character’s abilities." The Dungeon Master's Guide provided options for how to generate stats and the methods provided do not include 3d6 in order.</p><p></p><p>However the DMG did not come out until a year after the Player's Handbook. So there was a year of official AD&D characters with no official stat generation method.</p><p></p><p>The PH also said "The range of these abilities is between 3 and 18. The premise of the game is that each player character is above average — at least in some respects — and has superior potential. Furthermore, it is usually essential to the character’s survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics. Each ability score is determined by random number generation."</p><p></p><p>Roll 3d6 in order and reroll until you get at least two 15s is a reasonable inference from the information solely in the PH. Roll 3d6 in order and if necessary bump up stats to meet the two 15s would also be a reasonable inference and would avoid rerolling.</p><p></p><p>Particularly when the instructions from OD&D were "Prior to the character selection by players it is necessary for the referee to <strong>roll three six-sided dice in order</strong> to rate each as to various abilities, and thus aid them in selecting a role."</p></blockquote><p></p>
[QUOTE="Voadam, post: 8253526, member: 2209"] The default 1e stat generation is a bit of a nuanced question. The PH said the "The referee has several methods of how this random number generation should be accomplished suggested to him or her in the DUNGEON MASTERS GUIDE. The Dungeon Master will inform you as to which method you may use to determine your character’s abilities." The Dungeon Master's Guide provided options for how to generate stats and the methods provided do not include 3d6 in order. However the DMG did not come out until a year after the Player's Handbook. So there was a year of official AD&D characters with no official stat generation method. The PH also said "The range of these abilities is between 3 and 18. The premise of the game is that each player character is above average — at least in some respects — and has superior potential. Furthermore, it is usually essential to the character’s survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics. Each ability score is determined by random number generation." Roll 3d6 in order and reroll until you get at least two 15s is a reasonable inference from the information solely in the PH. Roll 3d6 in order and if necessary bump up stats to meet the two 15s would also be a reasonable inference and would avoid rerolling. Particularly when the instructions from OD&D were "Prior to the character selection by players it is necessary for the referee to [B]roll three six-sided dice in order[/B] to rate each as to various abilities, and thus aid them in selecting a role." [/QUOTE]
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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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