Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8253634" data-attributes="member: 6855114"><p>So much to cover....</p><p></p><p>The elite characters were just that elite. High requirements was a kind of gate keeping as if these characters were rare in your campaign, as they should be, your campaign was healthy one. </p><p></p><p>Let me explain. I rarely had any paladins legitimately rolled in my campaigns, about 5 or so (maybe one less or more, it has been a long time). So, I never felt the need to armstring them into the lawful stupid some other DMs had to do. Three paladins, especially the UA variant, could disrupt a campaign in no time.</p><p></p><p>The same could be said for rangers. They were a bit more common, but not by much. Against giants and humanoids, they were devastating. Especially with the haste spell, their damage bonus vs giant class was making any fights against giants a pure joke. And giants were the most common foes for high (11+) level play. Limiting them to three rangers in a party was a good move. </p><p></p><p>And I could go on with the druid, assassin, bard and even the illusionist. Many were dismissing the illusionist as a weaker M-U with high requirements but many forgot that to have a save vs illusions, you had to take a round to actively disbelieve an illusion. With some illusions, it would be the death of the character or NPC. So illusionist were powerful as they had access a bit faster to the powerful illusions. </p><p></p><p>Even races were in a form of gatekeeping. To make some races, you had to meet a certain minimum in certain stats. And that was before you could add the racial bonus. It was entirely possible for a DM to say:" No, Dave. You can not do that elven ranger. You do not qualify either for elf, or ranger." More than once have said those dreaded words. And for those that would just play recklessly in the hopes of dying and rolling again, I would say that starting a level behind the lowest character alive was not appreciated. Most players would avoid this at all costs. </p><p></p><p>1ed was a great game, but it works on a different level of thinking. 1ed goes with the mindset that if something is restricted, it is more powerful and thus, more desirable. This creates a kind of trepidation when you finally roll your elf ranger/M-U or your paladin. This however, can lead to some frustration as the rolls might (and often do) prevent you from exploring certain character concept because you do not meet the requirements. But, it also make special characters special just by the fact that you rolled them. For other classes/races, your uniqueness would come through role play and your adventures. The journey would be what would define your character.</p><p></p><p>5ed works on the assumption that it should be the player that makes his character special, whatever that character is... This however allows much freedom but also brings a lot problems. At a certain point, how do you differentiate two paladins from one another? Race can be a start, then background then subclass. At some point, the sheer number of subclasses makes everyone special, which in turn makes sure that no one is special. The more subclasses you get, the less special your subclasse will appear. This is a vicious circle that 3ed fell into with the prestige classes... a pitfall that sooner or later 5ed will reach, if it is not reached already...</p><p></p><p>Both mindsets are valid. 5ed ensure that a group will be balanced from the get go. 1ed forces you to deal with what you were given and might force a group to hire NPCs to compensate for what the group might lack. I much prefer the later, but I do appreciate 5ed approach too.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8253634, member: 6855114"] So much to cover.... The elite characters were just that elite. High requirements was a kind of gate keeping as if these characters were rare in your campaign, as they should be, your campaign was healthy one. Let me explain. I rarely had any paladins legitimately rolled in my campaigns, about 5 or so (maybe one less or more, it has been a long time). So, I never felt the need to armstring them into the lawful stupid some other DMs had to do. Three paladins, especially the UA variant, could disrupt a campaign in no time. The same could be said for rangers. They were a bit more common, but not by much. Against giants and humanoids, they were devastating. Especially with the haste spell, their damage bonus vs giant class was making any fights against giants a pure joke. And giants were the most common foes for high (11+) level play. Limiting them to three rangers in a party was a good move. And I could go on with the druid, assassin, bard and even the illusionist. Many were dismissing the illusionist as a weaker M-U with high requirements but many forgot that to have a save vs illusions, you had to take a round to actively disbelieve an illusion. With some illusions, it would be the death of the character or NPC. So illusionist were powerful as they had access a bit faster to the powerful illusions. Even races were in a form of gatekeeping. To make some races, you had to meet a certain minimum in certain stats. And that was before you could add the racial bonus. It was entirely possible for a DM to say:" No, Dave. You can not do that elven ranger. You do not qualify either for elf, or ranger." More than once have said those dreaded words. And for those that would just play recklessly in the hopes of dying and rolling again, I would say that starting a level behind the lowest character alive was not appreciated. Most players would avoid this at all costs. 1ed was a great game, but it works on a different level of thinking. 1ed goes with the mindset that if something is restricted, it is more powerful and thus, more desirable. This creates a kind of trepidation when you finally roll your elf ranger/M-U or your paladin. This however, can lead to some frustration as the rolls might (and often do) prevent you from exploring certain character concept because you do not meet the requirements. But, it also make special characters special just by the fact that you rolled them. For other classes/races, your uniqueness would come through role play and your adventures. The journey would be what would define your character. 5ed works on the assumption that it should be the player that makes his character special, whatever that character is... This however allows much freedom but also brings a lot problems. At a certain point, how do you differentiate two paladins from one another? Race can be a start, then background then subclass. At some point, the sheer number of subclasses makes everyone special, which in turn makes sure that no one is special. The more subclasses you get, the less special your subclasse will appear. This is a vicious circle that 3ed fell into with the prestige classes... a pitfall that sooner or later 5ed will reach, if it is not reached already... Both mindsets are valid. 5ed ensure that a group will be balanced from the get go. 1ed forces you to deal with what you were given and might force a group to hire NPCs to compensate for what the group might lack. I much prefer the later, but I do appreciate 5ed approach too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
Top