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On Powerful Classes, 1e, and why the Original Gygaxian Gatekeeping Failed
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<blockquote data-quote="smetzger" data-source="post: 8253748" data-attributes="member: 1230"><p>1) Troup Play - yes, I remember doing this. Also, if someone died your new character started at level 1, even if everyone else was level 8. If you lived you just leveled up that much more quickly.</p><p></p><p>2) In general we used 4d6 drop lowest arrange as you like for PCs. I do distinctly remember having a Dwarf Fighter that befriended a human boy and wanted him to be one of my followers. I really wanted him to be a Paladin. DM said ok, roll 3d6 in order... ended up rolling a 17 for Cha, so Paladin he was.</p><p></p><p>3) I am not sure what the point of the observation about gatekeeping is... Is it bad? I don't know, at the time 1e and 2e worked well enough for me. Traveller also had gatekeeping... your character could die in in character creation... so you had to weigh the benefit/risk of staying in for more skills and possibly dyeing or mustering out. This is just how the games were played back then, you rolled up and then role played what you rolled. Would it fly now, probably not. Was it wrong, bad, fun... not really.</p></blockquote><p></p>
[QUOTE="smetzger, post: 8253748, member: 1230"] 1) Troup Play - yes, I remember doing this. Also, if someone died your new character started at level 1, even if everyone else was level 8. If you lived you just leveled up that much more quickly. 2) In general we used 4d6 drop lowest arrange as you like for PCs. I do distinctly remember having a Dwarf Fighter that befriended a human boy and wanted him to be one of my followers. I really wanted him to be a Paladin. DM said ok, roll 3d6 in order... ended up rolling a 17 for Cha, so Paladin he was. 3) I am not sure what the point of the observation about gatekeeping is... Is it bad? I don't know, at the time 1e and 2e worked well enough for me. Traveller also had gatekeeping... your character could die in in character creation... so you had to weigh the benefit/risk of staying in for more skills and possibly dyeing or mustering out. This is just how the games were played back then, you rolled up and then role played what you rolled. Would it fly now, probably not. Was it wrong, bad, fun... not really. [/QUOTE]
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