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On Presentation, Performance, and Style- Players and DMs
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<blockquote data-quote="Mort" data-source="post: 7605189" data-attributes="member: 762"><p>I also have a very "bring it to the players" style. Most campaigns start <em>in medias res</em>. Many involve a serious time line of events that are put into motion and require the players to not delay.</p><p></p><p>I tend to steal shamelessly from published modules, movies, and books, but put it into a campaign all my own. I've found running modules actually harder than running self prepared stuff - Making sure the module flows and gives a fun experience to the players tends to be just that much more work on my part than doing my own thing! As such, I'll steal from modules gladly, but rarely run any actual cover to cover ones.</p><p></p><p>There is fairly high amount of dice getting rolled at the table: my group (a bunch of working professionals, most with school age families) is, as a whole, much more interested in putting ax to orc than trying to wade into a political jungle or morally ambiguous mess.</p><p></p><p>We use miniatures and used to use "edible enemies," though that's been frowned on lately as everyone seems to be on a diet (the perils of hitting 40+).</p><p></p><p>I've been using more ambient sounds and other mood music - seems to set the tone quite well and players enjoy it.</p></blockquote><p></p>
[QUOTE="Mort, post: 7605189, member: 762"] I also have a very "bring it to the players" style. Most campaigns start [i]in medias res[/i]. Many involve a serious time line of events that are put into motion and require the players to not delay. I tend to steal shamelessly from published modules, movies, and books, but put it into a campaign all my own. I've found running modules actually harder than running self prepared stuff - Making sure the module flows and gives a fun experience to the players tends to be just that much more work on my part than doing my own thing! As such, I'll steal from modules gladly, but rarely run any actual cover to cover ones. There is fairly high amount of dice getting rolled at the table: my group (a bunch of working professionals, most with school age families) is, as a whole, much more interested in putting ax to orc than trying to wade into a political jungle or morally ambiguous mess. We use miniatures and used to use "edible enemies," though that's been frowned on lately as everyone seems to be on a diet (the perils of hitting 40+). I've been using more ambient sounds and other mood music - seems to set the tone quite well and players enjoy it. [/QUOTE]
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