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On Presentation, Performance, and Style- Players and DMs
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<blockquote data-quote="Lanefan" data-source="post: 7606041" data-attributes="member: 29398"><p>We've recently been thinking of theme songs for our characters - sure a vast array of options out there.</p><p></p><p>I once had a player roll up a character based on a metal song ("Knock Them Down" by Thor - character was a hell-bent fighter).</p><p></p><p>As for presentation, I try to use different voices (and facial expressions when I'm not too busy laughing) for different characters and usually seem to get it right. Sometimes a motion or gesture can also become a memorable character schtick - one character in my game right now is a part-orc with a bit of elf in it that gives it high cheekbones, and the player points out the high cheekbones at every opportunity via a gesture at the table. Ditto the legendary hair-flip for a long-past cavalier, or the mug-to-mouth gesture that accompanied every sentence spoken by a particular dwarf fro long ago.</p><p></p><p>For background music, I either use a synthwave mix or stream turned up loud enough to hear but nowhere near loud enough to disrupt conversation.</p><p></p><p>Nice song, but if any of our crew used this for a character's theme the boos would rain down. I mean, come on - bagpipes? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7606041, member: 29398"] We've recently been thinking of theme songs for our characters - sure a vast array of options out there. I once had a player roll up a character based on a metal song ("Knock Them Down" by Thor - character was a hell-bent fighter). As for presentation, I try to use different voices (and facial expressions when I'm not too busy laughing) for different characters and usually seem to get it right. Sometimes a motion or gesture can also become a memorable character schtick - one character in my game right now is a part-orc with a bit of elf in it that gives it high cheekbones, and the player points out the high cheekbones at every opportunity via a gesture at the table. Ditto the legendary hair-flip for a long-past cavalier, or the mug-to-mouth gesture that accompanied every sentence spoken by a particular dwarf fro long ago. For background music, I either use a synthwave mix or stream turned up loud enough to hear but nowhere near loud enough to disrupt conversation. Nice song, but if any of our crew used this for a character's theme the boos would rain down. I mean, come on - bagpipes? :) [/QUOTE]
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