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On Pumpkin Pies: Monte Cook Talks... Everything
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<blockquote data-quote="Janx" data-source="post: 6040915" data-attributes="member: 8835"><p>maybe its more fair to say that for the 3e design, he felt that system mastery made sense for that game. Given the existing 1e precedent that only the 'expert' players ran wizards...</p><p></p><p>Note, his answer here to why he didn't use Malhavoc and d20 for the new game reflects this:</p><p></p><p>"Because that system doesn't cater to the playstyle I am aiming for. I want to create something much more rules-light and story-and-GM-driven. To be clear, I am not saying anything by that other than, "I like a lot of different kind of games, with a lot of different playstyles, and I think people should get to play what they want." Just because I order chocolate ice cream today does not mean I've decided I hate vanilla forevermore."</p></blockquote><p></p>
[QUOTE="Janx, post: 6040915, member: 8835"] maybe its more fair to say that for the 3e design, he felt that system mastery made sense for that game. Given the existing 1e precedent that only the 'expert' players ran wizards... Note, his answer here to why he didn't use Malhavoc and d20 for the new game reflects this: "Because that system doesn't cater to the playstyle I am aiming for. I want to create something much more rules-light and story-and-GM-driven. To be clear, I am not saying anything by that other than, "I like a lot of different kind of games, with a lot of different playstyles, and I think people should get to play what they want." Just because I order chocolate ice cream today does not mean I've decided I hate vanilla forevermore." [/QUOTE]
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