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On rulings, rules, and Twitter, or: How Sage Advice Changed
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<blockquote data-quote="TheSword" data-source="post: 8257635" data-attributes="member: 6879661"><p>This idea of products being produced with perfection from day one, is ignoring 50 years of modern business development. Product after product is released in a useable form and refined over time to improve it.</p><p></p><p>Sage advice is no different to the small clarifications and updates made to any game or technology product over time. Expecting perfection in the first place is doomed and leads to a poorer experience. Partly because perfection is subjective, partly because it takes too long.</p><p></p><p>The Ratters Guild is the discord community of WFRP. The writers past and present frequently drop by to post comments on rules conflicts. If you think 5e has odd rules combinations, believe me, you haven’t seen anything yet. It’s a game though. I do wish people would stop talking as if sage advice/errata/rule conflicts are some terrible injustice resulting in players being sentenced to life imprisonment.</p><p></p><p>The fact of the matter is that 95% of Sage advice tweets pass without mention because they’re generally common sense. The ones that tend to be controversial are the ones that close a loophole players have been exploiting or open one a DM objects to.</p><p></p><p>Nobody is forced to accept any ruling. However if given a choice between listening to Jeremy or ‘random faceless internet dude’ I’m gonna listen to Jem. It wouldn’t stop me changing it if I really disagreed but I’d expect to have to work a little harder to justify that to my players, or convince my DM.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8257635, member: 6879661"] This idea of products being produced with perfection from day one, is ignoring 50 years of modern business development. Product after product is released in a useable form and refined over time to improve it. Sage advice is no different to the small clarifications and updates made to any game or technology product over time. Expecting perfection in the first place is doomed and leads to a poorer experience. Partly because perfection is subjective, partly because it takes too long. The Ratters Guild is the discord community of WFRP. The writers past and present frequently drop by to post comments on rules conflicts. If you think 5e has odd rules combinations, believe me, you haven’t seen anything yet. It’s a game though. I do wish people would stop talking as if sage advice/errata/rule conflicts are some terrible injustice resulting in players being sentenced to life imprisonment. The fact of the matter is that 95% of Sage advice tweets pass without mention because they’re generally common sense. The ones that tend to be controversial are the ones that close a loophole players have been exploiting or open one a DM objects to. Nobody is forced to accept any ruling. However if given a choice between listening to Jeremy or ‘random faceless internet dude’ I’m gonna listen to Jem. It wouldn’t stop me changing it if I really disagreed but I’d expect to have to work a little harder to justify that to my players, or convince my DM. [/QUOTE]
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