Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8257722" data-attributes="member: 7006"><p>I can't help but find it funny that even now after 6 1/2 years some people still get so annoyed that the 5E rules are just an "It is what it is" document.</p><p></p><p>- Has the focus on Sage Advice changed over the years? Yeah, but so what?</p><p></p><p>- Have the rules evolution perhaps not aligned with the original design intent back in 2013? Yeah, but so what?</p><p></p><p>- Has errata begun adding one or two things to actually change rules rather than just clarify them even though way back when they said they weren't planning to do that? Yeah, but so what?</p><p></p><p>All of this is exactly why a lot of my posts always talk about the "board game" of D&D, and why it's not worth it to treat that like it's the important part of the game rather than the story and narrative building roleplaying part. Because the "board game" has a lot of holes, has a lot of ambiguity, has a lot of misalignment between the game rules and the "narrative" the rules are meant to represent, has a lot of parts that might not be all that fun to play, and most importantly turns some players into a-holes when they can't get things to work the way they want them to. </p><p></p><p>There's a reason why both the 3E and 4E "D&D miniatures" games got almost no traction in the marketplace. Because on their own-- without the roleplaying part layered on top-- D&D combat just isn't all that great compared to other boards games out there you could be playing instead. And thus spending all this time hounding Jeremy and consulting Sage Advice and bickering here on EN World in an effort to make the rules airtight is like putting lipstick on a pig in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8257722, member: 7006"] I can't help but find it funny that even now after 6 1/2 years some people still get so annoyed that the 5E rules are just an "It is what it is" document. - Has the focus on Sage Advice changed over the years? Yeah, but so what? - Have the rules evolution perhaps not aligned with the original design intent back in 2013? Yeah, but so what? - Has errata begun adding one or two things to actually change rules rather than just clarify them even though way back when they said they weren't planning to do that? Yeah, but so what? All of this is exactly why a lot of my posts always talk about the "board game" of D&D, and why it's not worth it to treat that like it's the important part of the game rather than the story and narrative building roleplaying part. Because the "board game" has a lot of holes, has a lot of ambiguity, has a lot of misalignment between the game rules and the "narrative" the rules are meant to represent, has a lot of parts that might not be all that fun to play, and most importantly turns some players into a-holes when they can't get things to work the way they want them to. There's a reason why both the 3E and 4E "D&D miniatures" games got almost no traction in the marketplace. Because on their own-- without the roleplaying part layered on top-- D&D combat just isn't all that great compared to other boards games out there you could be playing instead. And thus spending all this time hounding Jeremy and consulting Sage Advice and bickering here on EN World in an effort to make the rules airtight is like putting lipstick on a pig in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
Top