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<blockquote data-quote="Ruin Explorer" data-source="post: 8257728" data-attributes="member: 18"><p>I'm not sure that's actually true.</p><p></p><p>Even without RP I felt like 4E was a long way ahead of say, Descent, or most dungeon-bash boardgames I've played (I haven't played Gloomhaven note). I think it's more an issue of perception, particularly that they're "dumbed down" compared to the RPG, or, from a boardgame perspective, overcomplicated and not really designed as boardgames. Which isn't really the same issue.</p><p></p><p>I feel like this is misunderstanding the motivations of people who do it, and the idea that people asking someone to do something they offered to do is "hounding" them seems to fall into the realm of intentional mischaracterizations lol, even if it is an amusing one. If JC decided he was done with SA stuff, sure, it'd be hounding.</p><p></p><p>I believe that the reason people do this is because, as I noted, 5E is actually written in quite a tight, almost MtG-like or 4E-like way in a lot of ways, and the way it's written generally encourages one to think, if there is a rule, there's a right way to understand it, and a wrong way.</p><p></p><p>This isn't an approach all RPGs take. It's not the approach you'd expect a game with 5E's alleged ethos to take. But it is the approach they took, and I do think it helps keep 5E's appeal broad, but it has a consequence. People want to know the "right" way to understand a rule. This is why as [USER=6779196]@Charlaquin[/USER] said, his approach to SA has become pared back. The sort of people who want to know his understanding of a rule aren't interested in RAI or RAF, only RAW. Someone like me, I would pretty much never naturally go looking for SA, because I'm quite capable of deciding what a rule means, and only if it was really terrible would I go looking. RAI and RAF are very interesting to me, though, so that was cool and helped give context and stuff. But again, for a lot of people, there's a right way and a wrong way to understand the rule, and they want the "right way". I don't think that's inherently a bad thing, but it is evidence perhaps of how D&D occupies a slightly weird space in RPGs, where a lot of people are playing as something closer to a somewhat free-form boardgame, and less as what might conventionally be regarded as an RPG.</p><p></p><p></p><p>Personally I think the "so what" is "it's really interesting to see". I'm particularly interested in the lack of alignment between design intent and rules evolution and so on, because it's fascinating to see this sort of process.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8257728, member: 18"] I'm not sure that's actually true. Even without RP I felt like 4E was a long way ahead of say, Descent, or most dungeon-bash boardgames I've played (I haven't played Gloomhaven note). I think it's more an issue of perception, particularly that they're "dumbed down" compared to the RPG, or, from a boardgame perspective, overcomplicated and not really designed as boardgames. Which isn't really the same issue. I feel like this is misunderstanding the motivations of people who do it, and the idea that people asking someone to do something they offered to do is "hounding" them seems to fall into the realm of intentional mischaracterizations lol, even if it is an amusing one. If JC decided he was done with SA stuff, sure, it'd be hounding. I believe that the reason people do this is because, as I noted, 5E is actually written in quite a tight, almost MtG-like or 4E-like way in a lot of ways, and the way it's written generally encourages one to think, if there is a rule, there's a right way to understand it, and a wrong way. This isn't an approach all RPGs take. It's not the approach you'd expect a game with 5E's alleged ethos to take. But it is the approach they took, and I do think it helps keep 5E's appeal broad, but it has a consequence. People want to know the "right" way to understand a rule. This is why as [USER=6779196]@Charlaquin[/USER] said, his approach to SA has become pared back. The sort of people who want to know his understanding of a rule aren't interested in RAI or RAF, only RAW. Someone like me, I would pretty much never naturally go looking for SA, because I'm quite capable of deciding what a rule means, and only if it was really terrible would I go looking. RAI and RAF are very interesting to me, though, so that was cool and helped give context and stuff. But again, for a lot of people, there's a right way and a wrong way to understand the rule, and they want the "right way". I don't think that's inherently a bad thing, but it is evidence perhaps of how D&D occupies a slightly weird space in RPGs, where a lot of people are playing as something closer to a somewhat free-form boardgame, and less as what might conventionally be regarded as an RPG. Personally I think the "so what" is "it's really interesting to see". I'm particularly interested in the lack of alignment between design intent and rules evolution and so on, because it's fascinating to see this sort of process. [/QUOTE]
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