Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8258301" data-attributes="member: 6704184"><p>Intelligence wasn't brought up before the above quote. It's not about intelligence.</p><p></p><p>It is common sense that the game has abstractions, and that within the abstracted nature of a Long Rest, having a quick fight doesn't preclude finishing the rest if the rules say that it doesn't. Which they do. "No more than an hour" is quite obviously there to give the DM guidance on the difference between a short interruption, and constant or prolonged interruption. Only overthinking the minute wording and thinking literalistically can lead to a problem with this rule. </p><p></p><p>The point being, the rules might sometimes lead to wierd cases, <em>if</em> taken as if written in legalese, rather than just eyeballing it and making a judgement call that doesn't obviously fly in the face of what you've read. The point is to use the rules as a guide, not as laws.</p><p></p><p>This fits my experience. People without such technical expertise have no issue whatsoever reading the 5e books, while people who are either coming from very very technical games, or who have a strong background in things like coding or legalese naturally read the rules as if they were written for them, rather than for the first group, and various aspects of the books make it hard to parse for them as a result. </p><p></p><p>Like the idea of describing things via templating and graphic design being easier to understand. It is the opposite, for a lot of people. There is no way to write a phb that will be equally easy for both you and for my friend Mike, who in spite of dyslexia very rarely gets rules wrong in 5e, but had immense trouble with 4e.</p><p></p><p>Those are both cases of someone just not actually reading the rules of their character abilities. Neither has complex rules, nor is either remotely unclear in the text. </p><p></p><p>And intelligence has nothing to do with it. It's just a reality of people reading something for reference that some folks will skip over things even though they are trying to get everything.</p><p></p><p>Of course they can. The two phrases are used differently within the text. The only people I have ever seen get it wrong are people who are very prone to overthinking rather than just taking the text at face value.</p><p></p><p>They didn't, though.</p><p></p><p>It's not at all. It rather shows that you are conflating your preferences with something greater than your preferences.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8258301, member: 6704184"] Intelligence wasn't brought up before the above quote. It's not about intelligence. It is common sense that the game has abstractions, and that within the abstracted nature of a Long Rest, having a quick fight doesn't preclude finishing the rest if the rules say that it doesn't. Which they do. "No more than an hour" is quite obviously there to give the DM guidance on the difference between a short interruption, and constant or prolonged interruption. Only overthinking the minute wording and thinking literalistically can lead to a problem with this rule. The point being, the rules might sometimes lead to wierd cases, [I]if[/I] taken as if written in legalese, rather than just eyeballing it and making a judgement call that doesn't obviously fly in the face of what you've read. The point is to use the rules as a guide, not as laws. This fits my experience. People without such technical expertise have no issue whatsoever reading the 5e books, while people who are either coming from very very technical games, or who have a strong background in things like coding or legalese naturally read the rules as if they were written for them, rather than for the first group, and various aspects of the books make it hard to parse for them as a result. Like the idea of describing things via templating and graphic design being easier to understand. It is the opposite, for a lot of people. There is no way to write a phb that will be equally easy for both you and for my friend Mike, who in spite of dyslexia very rarely gets rules wrong in 5e, but had immense trouble with 4e. Those are both cases of someone just not actually reading the rules of their character abilities. Neither has complex rules, nor is either remotely unclear in the text. And intelligence has nothing to do with it. It's just a reality of people reading something for reference that some folks will skip over things even though they are trying to get everything. Of course they can. The two phrases are used differently within the text. The only people I have ever seen get it wrong are people who are very prone to overthinking rather than just taking the text at face value. They didn't, though. It's not at all. It rather shows that you are conflating your preferences with something greater than your preferences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
Top