Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PsyzhranV2" data-source="post: 8258691" data-attributes="member: 7015332"><p>I initially only saw your reply to tetrasodium, and assumed you were replying to all three of us in the same paragraph. I don't know if it was there all along and I just didn't notice, if you edited it in at some point, or if there was a problem with my browser. Sorry.</p><p></p><p>Now that I've actually seen what you were saying to me:</p><p></p><p>The less moving parts there are in the rules, and the more clearly defined what the functions of each of those parts are and how they relate to each other; the easier it is to change the rules or add new subsystems to the rules to suit your preferences without worrying about accidentally affecting other parts of the game in ways that you did not intend.</p><p></p><p>I'm thinking of the OSR ethos of "rulings not rules", and thinking of how a lot of OSR games that aren't just straight-up B/X clones tend towards very streamlined rules design. Thinking of The Black Hack, Knave, Into the Odd, Mork Borg, and Whitehack like I already mentioned. Tiny Dungeon and Quest are also coming to mind, but I don't think those are OSR.</p><p></p><p>Point being, if you want to encourage a culture of hacking and modifying the rules and thus not seeing the RAW and RAI as sacrosanct, having simpler and lighter rules in general would help with that; conversely, having a lot of complex rules would detract from that design goal.</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 8258691, member: 7015332"] I initially only saw your reply to tetrasodium, and assumed you were replying to all three of us in the same paragraph. I don't know if it was there all along and I just didn't notice, if you edited it in at some point, or if there was a problem with my browser. Sorry. Now that I've actually seen what you were saying to me: The less moving parts there are in the rules, and the more clearly defined what the functions of each of those parts are and how they relate to each other; the easier it is to change the rules or add new subsystems to the rules to suit your preferences without worrying about accidentally affecting other parts of the game in ways that you did not intend. I'm thinking of the OSR ethos of "rulings not rules", and thinking of how a lot of OSR games that aren't just straight-up B/X clones tend towards very streamlined rules design. Thinking of The Black Hack, Knave, Into the Odd, Mork Borg, and Whitehack like I already mentioned. Tiny Dungeon and Quest are also coming to mind, but I don't think those are OSR. Point being, if you want to encourage a culture of hacking and modifying the rules and thus not seeing the RAW and RAI as sacrosanct, having simpler and lighter rules in general would help with that; conversely, having a lot of complex rules would detract from that design goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
Top