Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jayoungr" data-source="post: 8357464" data-attributes="member: 6702445"><p>Not so much. Let me explain why I hate approval-cookies.</p><p></p><p>There's a game called <em>Tenra Bansho Zero</em> where virtually everything you do is dependent on currency that you earn by impressing the other players and GM into giving it to you. I played it once with two other PCs. I made a nice shounen-anime-style rifle specialist that I thought I would enjoy playing. The other two made madcap comedy characters. They spent the whole session trying to outdo each other in hilariousness and getting showered with currency every time either one of them opened their mouths. I was then stuck as the lone "straight man" in the group and gained the currency that fueled my moves at a far slower rate than the others. It seemed pretty clear that they were giving it to me for ordinary things when they remembered to, mostly out of pity because they realized I didn't have any, rather than because they genuinely were impressed by anything I did. </p><p></p><p>And once I realized this was happening, it just made me insecure and self-conscious about everything I did. It got me thinking in terms of "How can I get their attention and make them give me currency?" instead of being actually immersed in the story or my character. It made me count how many resources I was getting in comparison to the others and brood about what that meant about my roleplaying skills, or at least their opinion of my roleplaying skills. It was an extremely unhappy gaming experience for me, and I really don't want to go anywhere near repeating it. So I shy away from any mechanic that's fueled by rewards for "good roleplaying," especially when that reward fuels an unrelated task somewhere down the line. Like, for example, the "bennies" in Savage Worlds.</p><p></p><p>So getting advantage on a specific task for coming up with ways to tip circumstances in my favor doesn't bother me. But if the GM starts saying things like "You did a great job talking about your sad past with the barmaid just now--take inspiration," that starts to worry me. And if the GM hands out advantage for cracking jokes or otherwise entertaining the table, that definitely tastes like approval-cookie. I'm sure those are effective tools for some players, but they just set off all my alarm bells.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8357464, member: 6702445"] Not so much. Let me explain why I hate approval-cookies. There's a game called [i]Tenra Bansho Zero[/i] where virtually everything you do is dependent on currency that you earn by impressing the other players and GM into giving it to you. I played it once with two other PCs. I made a nice shounen-anime-style rifle specialist that I thought I would enjoy playing. The other two made madcap comedy characters. They spent the whole session trying to outdo each other in hilariousness and getting showered with currency every time either one of them opened their mouths. I was then stuck as the lone "straight man" in the group and gained the currency that fueled my moves at a far slower rate than the others. It seemed pretty clear that they were giving it to me for ordinary things when they remembered to, mostly out of pity because they realized I didn't have any, rather than because they genuinely were impressed by anything I did. And once I realized this was happening, it just made me insecure and self-conscious about everything I did. It got me thinking in terms of "How can I get their attention and make them give me currency?" instead of being actually immersed in the story or my character. It made me count how many resources I was getting in comparison to the others and brood about what that meant about my roleplaying skills, or at least their opinion of my roleplaying skills. It was an extremely unhappy gaming experience for me, and I really don't want to go anywhere near repeating it. So I shy away from any mechanic that's fueled by rewards for "good roleplaying," especially when that reward fuels an unrelated task somewhere down the line. Like, for example, the "bennies" in Savage Worlds. So getting advantage on a specific task for coming up with ways to tip circumstances in my favor doesn't bother me. But if the GM starts saying things like "You did a great job talking about your sad past with the barmaid just now--take inspiration," that starts to worry me. And if the GM hands out advantage for cracking jokes or otherwise entertaining the table, that definitely tastes like approval-cookie. I'm sure those are effective tools for some players, but they just set off all my alarm bells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On rulings, rules, and Twitter, or: How Sage Advice Changed
Top