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<blockquote data-quote="doctorbadwolf" data-source="post: 8357856" data-attributes="member: 6704184"><p>Now you're getting fiddly for no benefit. Some people are especially tall, some especially short, some about average. Shelves have heights that depend on pretty intuitive understanding of how rooms work and who uses the room. If it's built for Goliaths, the top shelf may well be 10 ft in the air. If it's built for humans, probably not in a normal room. </p><p></p><p>You just eyeball it. I've never seen anyone do math for any of this, but I've seen nearly every group I've ever watched play TTRPGs take physical size of characters into account in the fiction.</p><p></p><p>simulationism is irrelevant to the discussion. Reality is only useful as the basis for how we picture things in our head, and even then shared perception and expectation trumps it. Tall people have longer reach, short people have an easier time hiding, isn't some wildly detailed deep dive into simulationist representation of real life geometry.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8357856, member: 6704184"] Now you're getting fiddly for no benefit. Some people are especially tall, some especially short, some about average. Shelves have heights that depend on pretty intuitive understanding of how rooms work and who uses the room. If it's built for Goliaths, the top shelf may well be 10 ft in the air. If it's built for humans, probably not in a normal room. You just eyeball it. I've never seen anyone do math for any of this, but I've seen nearly every group I've ever watched play TTRPGs take physical size of characters into account in the fiction. simulationism is irrelevant to the discussion. Reality is only useful as the basis for how we picture things in our head, and even then shared perception and expectation trumps it. Tall people have longer reach, short people have an easier time hiding, isn't some wildly detailed deep dive into simulationist representation of real life geometry. [/QUOTE]
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