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<blockquote data-quote="overgeeked" data-source="post: 8358181" data-attributes="member: 86653"><p>I keep going back-and-forth about BIFTs. I like them because they give a framework for new players to role-play but they're kludgy and not integrated in the game well at all. As non-mechanical suggestions or a list of ideas to be inspired by, they're far better.</p><p></p><p>"Respect. People deserve to be treated with dignity and respect. (Good)" is good info to have if that's actually useful for the player as a guide to playing their character. But it doesn't give me as a DM much to work with. I can dangle people being treated disrespectfully or their dignity being violated, but that doesn't mean the player will do anything about it.</p><p></p><p>Better to have players decide on quests/goals for their characters to give the DM something actionable in the game. You're playing a farmer gone adventuring because gnolls attacked and burned your farm? Perfect. That's something I can work with. A story thread to drop in to hook the character into the game. There's no guarantee they'll go after gnolls or raiders either, but at least it's more useful to the DM. It's the player directly saying this right here is something I want to do in game. I want to fight gnolls and/or raiders. If they change their mind, sure. Come up with a new quest/goal you want to pursue and I'll work that into the game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8358181, member: 86653"] I keep going back-and-forth about BIFTs. I like them because they give a framework for new players to role-play but they're kludgy and not integrated in the game well at all. As non-mechanical suggestions or a list of ideas to be inspired by, they're far better. "Respect. People deserve to be treated with dignity and respect. (Good)" is good info to have if that's actually useful for the player as a guide to playing their character. But it doesn't give me as a DM much to work with. I can dangle people being treated disrespectfully or their dignity being violated, but that doesn't mean the player will do anything about it. Better to have players decide on quests/goals for their characters to give the DM something actionable in the game. You're playing a farmer gone adventuring because gnolls attacked and burned your farm? Perfect. That's something I can work with. A story thread to drop in to hook the character into the game. There's no guarantee they'll go after gnolls or raiders either, but at least it's more useful to the DM. It's the player directly saying this right here is something I want to do in game. I want to fight gnolls and/or raiders. If they change their mind, sure. Come up with a new quest/goal you want to pursue and I'll work that into the game. [/QUOTE]
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