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<blockquote data-quote="Ovinomancer" data-source="post: 8358493" data-attributes="member: 16814"><p>And you've move the goalpost, but poorly, in that you're still forcing engagement, just engagement with the team-play consensus building concept versus playing a character that you've chosen. I mean, if I've made the choices about my character, how is it forcing engagement, again? Is it forcing engagement when I choose to use a weapon my character is not proficient with and so suffers disadvantage?</p><p></p><p>You're making an artificial distinction here -- I'm forced to engage with other mechanical traits of my character that have lasting impact on play, but it's bad to expect character traits to have any such impact or engagement because reasons.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8358493, member: 16814"] And you've move the goalpost, but poorly, in that you're still forcing engagement, just engagement with the team-play consensus building concept versus playing a character that you've chosen. I mean, if I've made the choices about my character, how is it forcing engagement, again? Is it forcing engagement when I choose to use a weapon my character is not proficient with and so suffers disadvantage? You're making an artificial distinction here -- I'm forced to engage with other mechanical traits of my character that have lasting impact on play, but it's bad to expect character traits to have any such impact or engagement because reasons. [/QUOTE]
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