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<blockquote data-quote="tetrasodium" data-source="post: 8358597" data-attributes="member: 93670"><p>I'm no sure what there is to push. I explained that they don't do this this & this, fail at these things, and are lacking like so at least once or twice to be net with "that's just your opinion I reject <em>all</em> of that as unworthy of discussion and think they are great". If you look at systems like fate BiTD & likely others where similar systems exist the GM has ways to point at a player's BITS equivalents being relevant to a situation & force the player to either spend a resource & make an excuse to ignore it or do something fitting the combination of aspect & situation. That is so deeply mechanically woven into the mechanics even beyond that that players proactively look for ways to use their aspects without being forced including spending some of that same resource in order to use them in powerful ways. BITS by comparison are lacking in anything like that, completely optional to use, able to be ignored with no issue, regularly describing something meaningless, & after all of that can be used in disruptive ways because "<em>[no offense but]</em> my character has x BITF so he/she does Y". Then BITS tops all of that off by claiming they are to be d&d5e's tool described the same as those aspects.</p><p></p><p>Saying the dm is in charge is great and all, but that gets into trouble with 5e stripping so much power from the gm, dumping so much power into the classes themselves, & leaving the GM with an empty quiver beside an empty toolbox rather than risk maybe having a bad <em><span style="font-size: 10px">(usually new)</span></em> gm abuse them while learning to be a better on.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8358597, member: 93670"] I'm no sure what there is to push. I explained that they don't do this this & this, fail at these things, and are lacking like so at least once or twice to be net with "that's just your opinion I reject [I]all[/I] of that as unworthy of discussion and think they are great". If you look at systems like fate BiTD & likely others where similar systems exist the GM has ways to point at a player's BITS equivalents being relevant to a situation & force the player to either spend a resource & make an excuse to ignore it or do something fitting the combination of aspect & situation. That is so deeply mechanically woven into the mechanics even beyond that that players proactively look for ways to use their aspects without being forced including spending some of that same resource in order to use them in powerful ways. BITS by comparison are lacking in anything like that, completely optional to use, able to be ignored with no issue, regularly describing something meaningless, & after all of that can be used in disruptive ways because "[I][no offense but][/I] my character has x BITF so he/she does Y". Then BITS tops all of that off by claiming they are to be d&d5e's tool described the same as those aspects. Saying the dm is in charge is great and all, but that gets into trouble with 5e stripping so much power from the gm, dumping so much power into the classes themselves, & leaving the GM with an empty quiver beside an empty toolbox rather than risk maybe having a bad [I][SIZE=2](usually new)[/SIZE][/I] gm abuse them while learning to be a better on. [/QUOTE]
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