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<blockquote data-quote="mrpopstar" data-source="post: 8358639" data-attributes="member: 25352"><p>Yikes.</p><p></p><p></p><p></p><p>Players are free to ignore any of the following and only engage when it benefits them:</p><ul> <li data-xf-list-type="ul">languages they speak</li> <li data-xf-list-type="ul">armor proficiencies</li> <li data-xf-list-type="ul">weapon proficiencies</li> <li data-xf-list-type="ul">tool proficiencies</li> <li data-xf-list-type="ul">spells they can cast</li> <li data-xf-list-type="ul">rituals they can cast</li> <li data-xf-list-type="ul">features they can use after a rest</li> <li data-xf-list-type="ul">skill proficiencies</li> <li data-xf-list-type="ul">equipment they carry</li> <li data-xf-list-type="ul">wealth they have</li> <li data-xf-list-type="ul">services and hirelings</li> <li data-xf-list-type="ul">mounts they can ride</li> <li data-xf-list-type="ul">activities they might undertake while traveling</li> <li data-xf-list-type="ul">downtime activities</li> <li data-xf-list-type="ul">available combat actions</li> </ul><p>I'd hate to point at any of these in a given situation where they might be useful for fear of reminding anyone how to play their character (gasp!).</p><p></p><p></p><p>I'm trying to imagine the tables you're sitting at because all of the conflict you describe is just alien to my experience with the game. Who is it that behaves so terribly? I'd honestly like to know so I can avoid them should I encounter them in the wild.</p><p></p><p></p><p>Respect is the thing your character believes in most strongly, though they're extremely hot-headed and someone else can use that to exploit them or cause them to act against their best interests.</p><p></p><p>There's no angel versus devil dichotomy. You've described someone who will smack you up if they see you disrespecting a gentle soul, but will only use the amount of force necessary to straighten you out.</p><p></p><p></p><p></p><p>Inspiration is everywhere when campaigns first start because it helps to get everyone on the same page about the game we all want to be playing. As time goes on, it really only makes a showing in those awesome moments where something cool happens and there's magic in the air.</p><p></p><p>My big takeaway from this thread is that I'm incredibly lucky to play with the people I play with. There's so many magical moments!<img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p>I'm simply asking you to reconsider in light of D&D not being any of those other games. It's clear that you have a fixed mindset on this, so I won't try and push your thinking anymore.</p><p></p><p></p><p>I've not encountered this argument about 5e stripping power from the DM, but we'll have to discuss that in a different thread.</p><p></p><p>Edit: Formatting</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8358639, member: 25352"] Yikes. Players are free to ignore any of the following and only engage when it benefits them: [LIST] [*]languages they speak [*]armor proficiencies [*]weapon proficiencies [*]tool proficiencies [*]spells they can cast [*]rituals they can cast [*]features they can use after a rest [*]skill proficiencies [*]equipment they carry [*]wealth they have [*]services and hirelings [*]mounts they can ride [*]activities they might undertake while traveling [*]downtime activities [*]available combat actions [/LIST] I'd hate to point at any of these in a given situation where they might be useful for fear of reminding anyone how to play their character (gasp!). I'm trying to imagine the tables you're sitting at because all of the conflict you describe is just alien to my experience with the game. Who is it that behaves so terribly? I'd honestly like to know so I can avoid them should I encounter them in the wild. Respect is the thing your character believes in most strongly, though they're extremely hot-headed and someone else can use that to exploit them or cause them to act against their best interests. There's no angel versus devil dichotomy. You've described someone who will smack you up if they see you disrespecting a gentle soul, but will only use the amount of force necessary to straighten you out. Inspiration is everywhere when campaigns first start because it helps to get everyone on the same page about the game we all want to be playing. As time goes on, it really only makes a showing in those awesome moments where something cool happens and there's magic in the air. My big takeaway from this thread is that I'm incredibly lucky to play with the people I play with. There's so many magical moments!✨ I'm simply asking you to reconsider in light of D&D not being any of those other games. It's clear that you have a fixed mindset on this, so I won't try and push your thinking anymore. I've not encountered this argument about 5e stripping power from the DM, but we'll have to discuss that in a different thread. Edit: Formatting [/QUOTE]
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