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<blockquote data-quote="mrpopstar" data-source="post: 8358783" data-attributes="member: 25352"><p>Inspiration is a mechanical benefit. We can agree to disagree on the limits of not having advantage on an attack roll, saving throw, or ability check.</p><p></p><p></p><p></p><p>Having inspiration is incentivized. A newcomer reading the <em>Player's Handbook</em> for the first time ever is given a clear orientation to the behavior of heroes in the game of Dungeons & Dragons, including how that behavior is rewarded.</p><p></p><p></p><p>It's not my goal to be right. I'm simply advocating for less negativity aimed at the game's basic rules because I feel some sense of responsibility to embrace common agreement, promote the hobby, and invite newcomers into the fold.</p><p></p><p>My personal opinions don't matter, really. Until the game is rewritten, this is D&D.</p><p></p><p></p><p>I'm all for the internal struggle! I think that's the whole point of flaws.</p><p></p><p>I apologize, I took more of a dissociative personality vibe from your previous post.</p><p></p><p></p><p>I didn't mean that.</p><p><img class="smilie smilie--emoji" loading="lazy" alt="😓" title="Downcast face with sweat :sweat:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f613.png" data-shortname=":sweat:" /></p><p></p><p></p><p>I think the hill I'm here willing to die on is that it's just not that serious. It is what it is. I support it because it's in the rules.</p><p></p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="👍" title="Thumbs up :thumbsup:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" data-shortname=":thumbsup:" /></p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8358783, member: 25352"] Inspiration is a mechanical benefit. We can agree to disagree on the limits of not having advantage on an attack roll, saving throw, or ability check. Having inspiration is incentivized. A newcomer reading the [I]Player's Handbook[/I] for the first time ever is given a clear orientation to the behavior of heroes in the game of Dungeons & Dragons, including how that behavior is rewarded. It's not my goal to be right. I'm simply advocating for less negativity aimed at the game's basic rules because I feel some sense of responsibility to embrace common agreement, promote the hobby, and invite newcomers into the fold. My personal opinions don't matter, really. Until the game is rewritten, this is D&D. I'm all for the internal struggle! I think that's the whole point of flaws. I apologize, I took more of a dissociative personality vibe from your previous post. I didn't mean that. 😓 I think the hill I'm here willing to die on is that it's just not that serious. It is what it is. I support it because it's in the rules. 👍 [/QUOTE]
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