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General Tabletop Discussion
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On Running a Horror Game
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<blockquote data-quote="Committed Hero" data-source="post: 9106738" data-attributes="member: 15341"><p>It's extremely hard to scare players. The best you can hope to achieve is to worry them about their PCs not accomplishing their objectives, or harassing NPCs the players come to care about. Games like the ones McGibster cites use mechanics to this effect.</p><p></p><p>Give the PCs a selection between two poor choices, and make sure they know the bad ramifications of choosing each - or none.</p><p></p><p>Make sure the players know that within the framework of the campaign, their PCs are supposed to confront the horror, and to a lesser extent, believe in them. It's hard to accommodate cautious players and skeptical PCs for an extended period of time.</p><p></p><p>Horror benefits from a quiet table with few distractions. Ominous music can help this, if you have the capability.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 9106738, member: 15341"] It's extremely hard to scare players. The best you can hope to achieve is to worry them about their PCs not accomplishing their objectives, or harassing NPCs the players come to care about. Games like the ones McGibster cites use mechanics to this effect. Give the PCs a selection between two poor choices, and make sure they know the bad ramifications of choosing each - or none. Make sure the players know that within the framework of the campaign, their PCs are supposed to confront the horror, and to a lesser extent, believe in them. It's hard to accommodate cautious players and skeptical PCs for an extended period of time. Horror benefits from a quiet table with few distractions. Ominous music can help this, if you have the capability. Good luck! [/QUOTE]
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